Another session with the main group. I should probably have read the last post since I forgot they gave the nimblewright detector away to the private eye. And instead they spent the whole session walking around using the detector in every district... oops. Lucky most things didn't have anything to do with the nimblewright, I just made them do all the side-quest for the different fractions. For example they went to the Blackstaff Tower to ask for the pinecone that the city watch dug up from the ground in the fields, which they want to send back to the wizards of the wine. The Blackstaff just scoffed at the request, but gave them a quest to look for a bronze dragon in the harbour. They went there on their off day, got a fisherman to take them to some sunken ships that have been reported as the place where some kind of fish creature had been observed. The fisherman believed it was a triton. They dive in with some potion of water breathing they got from the Blackstaff. There they find this young bronze dragon that have collected so much treasure it can and hiding in the shipwrecks, all while getting more "shiny-shiny". They convince him to stop stealing from above land and just take what have fallen into the water, and they also give him one of the platinum masks they had from Barovia, and realising that they actually are a lot more loaded than they thought. He warns them off the "big shadow" he has observed in the water that makes that awful noice and frightens him. They get some dates and head back to to land to investigate.
At the harbour they get to the harbour office and checks the logs of the ships and notice that the ships that have been here during the observed dates is their own ship and three ships belonging to a Captain Zord. The dates also corresponds to incidents like the fireball and Graalhound villa attack. They check the ships and discovers a nimblewright on the ship, but the crew sends them to captain Zord that is on his flagship the Eyecatcher. He dines with them and tells them of the nimblewrights he got from the island to the south and how they help in their parades and also working as servants. They return and report to the Blackstaff. Rest of the days they meet the inspectors and invite them to their pub, but also get information like Davil Starsong still in custody and they are cracking down on the Zhentarim operatives and that they soon will get Istrid Horn (which our heroes helped escape from the city last time). They also met Mirt who gave them a mission to help a friend to the Harpers that have been attacked by a monster and is currently holed up in her home trying to kill her cat. Our heroes investigate and are attacked by a gazer, the same type of monster they encountered while walking through the sewers in the first session of Dragon's Heist.
Next, Hope is contacted by the flying snake and a friend of Davil who want to meet her in the cementery. She need their help in investigating the disappearance of a halfling noble and they begin looking in the dock and south ward getting a meeting for the next day with the halfling. They are also tipped of by the Zhentarim that Floxin might be looking into kidnapping Renaer again so they ask Mirt to set up a meeting with Renear in the morning. And here the session pretty much ends. Not much in actual story, but they got more world building and to look for their own quest... or the quests I hinted at least. They are pretty much prepared to break out Davil themselves. I have to retcon the nimblewright stuff next time and get them to just walking around promoting their pub. I should probably set up that the necromancer steals the pinecone from the city watch so that they don't pester the Blackstaff about it. I have a couple more side-quest so that they are in phase for the next part when finding the nimblewright. Should probably get the necromancer side-quest they haven't done, but give it to another faction.
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