onsdag 28 juni 2023

A DnD Tale: Waterdeep: Dragon Heist - Night of the Scarecrow

Arise, children of the dead!

Finally got another session going on the Dragon Heist game. With the mission to investigate the Scarecrow incidents in the northern fields they begin collecting information from the locals. Apparently it has been happening for almost a month, the same amount of time that they have been in Waterdeep. Apparently it coincides with the finding of an emerald stone in the fields, which they get is the stone that the wizards of the wine is looking for that have been taken by the city guard. Also, everyone think it's Hope and Immeral and Madam Eve that is the culprits since they think the ship they came with is full of witches. But I think I will let it be the necromancer from the second quest, but I have to make a story out of it.

So, they pay one farmer to use the roof for lookout since it appears the Scarecrows appear when a moon shows up, so I start using the weather chart in the DMG, which is kinda fun, since it spells constant rain for two days until the night before the full-moon when they finally can stalk the place. Of course, having a side-business they have to plan ahead a bit which leads to a fun conversation when Immeral gets picked for the first shift since Hope is the bartender and Freja is the entertainment. Immeral observes some rats trying to escape the field as the night lingers on until the others can join him, being kept at the bar due to some extra customers appearing. 

After getting together they begin watching until around midnight when they notices that three scarecrows have disappeared from their posts. Freja uses her speak with plant spell to talk to the maize to locate the scarecrows, but of course in true horror movie trope the scarecrow finds them first and surrounds them. Lucky for our heroes they are able to use the maize to restrain one of them while they hammer on the others. One of the Scarecrows actually got of its terrifying gaze on Hope, sadly for me it died right after making it rather worthless. I begin to see the problem with level 8 characters in an adventure for level 1.

They beat them up, get the reward from the Emerald Grove or whatever they are called and the game ends pretty much after that. Not much happened actually, but they got a fight scene and some roleplaying moments, as well as the first week of payment which they got the max payment out of (after two re-rolls since my sisters can't roll for anything). I was rather giving since I don't get how you can actually make money on this since it's very little for three people to share so I don't get how it's worth your time?

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