onsdag 19 januari 2022

Illusion of Time (SNES)


Finally, a PAL-version!

Released as Illusion of Gaia in the US I first heard of it by watching the Clan of the Gray Wolf as it was the first game in the 16-bit Gems-series. So watching that back in 2009 one would hope it would be released on the Virtual Console or something, but that never happened so I had to buy it for the original console now when I can play it. Got box and manual, but decided to not get the version with the map in it, saved me over 400 SEK (something like 40 € or $). 

So you play as Will, a boy that one year earlier travelled with his father to the tower of Babel, but the expedition disappeared but Will made it back somehow. Now he has some psychic powers that allow him to move things and I gather giving him some second sight. One day he finds a door to inter-dimensional pocket where Gaia exist, a spirit that warns Will that a comet is approaching earth and it will cause immense destruction as it does every 800 years. It has caused several civilisations through earths history being destroyed and in the beginning it was created by humans, but backfired on its creator. So now Will is a descendent of the knights of Darkness and with his power of Darkness have to travel the earth and search the ruins for the mystic statues.

Now the fun thing is that the ruins and world is based on real locations, like the Incan empire, Nazca, Angkor Wat, the Pyramids and so on. Something bothered me though, the world map doesn't correspond with our map so somehow Nazca and the Inca are two different continents, you walk from the great wall of China to the city of Euro (with the company Roleks, which I gather is a rewrite of Rolex) and from there you get to Angkor Wat and then you get to the pyramids. But the story actually explain it. The end shows how the world forms the continents we know of. Apparently the light of the comet caused the world to change away from what it was supposed to evolve into so that is part of why Will have to clear this mess.

On this journey Will will travel with Kara, the princess of the kingdom where Will lived, Lance, Erik and Seth, childhood friends of Will, Lilly, a new friend that can turn into a dandelion and hails from a hidden village near the lost Incan Empire. Also Will's cousin Neil that are an inventor and the son of the President of the Roleks company. They travel the world for the ruins and sees how the comet's light have destroyed the past and is doing the same now. The people around Angkor Wat is starving as the food have disappeared and some even turns to demons (I wonder if the food is referencing some kind of real world food shortages in South East Asia, like Cambodia?), the ancient Mu palace was overtaken by vampires, the Roleks company is partaking in a world spanning slave trade originating from the desert town of Dao and Kara's father sends the hunter Jackal after them in order to obtain the powers Will possess for himself. In the floating city we see people partaking in a Russian Roulette game of poisoned drinks where the loser even though he has a child on the way still drinks the poisoned glass and everyone around begs him to stop. Will himself isn't always that good either since a side-quest that span the whole game is finding these 50 red jewels and give them to the jeweller for power ups and a secret area and boss. One of the gems is snitching on an escaped slave to the slavers, and the slave and the ones hiding him disappears. And the Jackal? You burn him to death by activating a trap in the pyramids. The scene is rather gruesome!

FIRE! I take you to burn!

Gameplay wise, you go around towns until you get to go to a ruin where you traverse it solving puzzles and fighting monsters. Clearing all monsters in a room gives you a stat boost in either life, strength or defence. Will fights with a flute and can play musical melodies as well as being more acrobatic with slides and spinning jumps. Will can also change into two different forms helping him. First is the dark knight Freedan that is stronger and can reach switches further away and then Shadow, the one destined to fight the comet in the end and can go through floors. Used in only one dungeon and for the boss rush at the end, making it feel like the game was rushed a bit. They also just gives you the final mystic statue so you can reach the comet, but I wonder if they where supposed to put in Stonehenge as well as a final stage since they show it in the intro.

Overall, it was a fun game. Graphics are nice, music is good, and the gameplay is rather good. It wasn't that hard, but that could be due to having a guide at the end of the manual showing you every red jewel and some strategies for defeating the early bosses. So I wasn't cheating since the game came with it... maybe the save states actually count towards it, but mostly it saves me maybe one day of play. Would I 100 % it again? Maybe not, getting the red jewels only serve to connect the game with its spiritual predecessor Soul Blazer... which I probably wont get since it goes for over 1 000 SEK (ca € 100). It also is very linear so no instant re-playability I would say. Also, I question if it's actually an RPG, yes you have stat increases, but they are predetermined by killing all monsters in every room, so I would define it more as an action adventure. 

Inga kommentarer:

Skicka en kommentar