What is an aggelos?
After playing the fantastic Wonder Boy games for the Switch I got this itch for that kind of adventure game and here we have a game harkening back to that kind of formula dressed up in 16-bit glory. The story... was kinda hard to understand when I started it up since all the text were in japanese. Why? Don't know, but I thought it was something I could change after starting the game or I might not need it, Monster Boy III wasn't that much text heavy. I probably should have realised something was problematic when it spent the first screens to establish the story and I don't get it. I start and run out and it works fine, I walk out of my home and meets a girl attacked by some monsters that I save. I continue and ends up at the first village, and it's here I get I'm in over my head. NPC:s and everyone got something to say. I look up on the internet, don't find anything so I restart and tries the other option I found at the start screen and it appears to be the option menu and fiddling around I finally get it to english. Time to restart the game!
So that's what he meant!
So as I get the story the girl is the princess of the realm that was kidnapped by this evil knight and escaped but was caught up until you rescue her. You hide her in your home while travelling to the castle and get the guards to escort her back home. This evil knight have gathered the four elements and started open rifts to the dark world and you are the only one that can stop him. So you travel across the lands getting money to upgrade your weapons and armours and finding the four temples of the elements and defeat the bosses. After a couple of temples the rift to the dark world opens and you have new enemies all over the world to fight. Finding the last element you enter the rifts you can find to open the gate to the tower of the knight and fights him, Beating him leaves one final rift where you will find Downpour, the lord of darkness. Fight him, win and the game is pretty much over. You return to the castle and gets praised for saving the world, but as the celebration goes on a pillar of lights hit you and as the princess tries to grab your hand you get wings and fly up to the heavens. Apparently aggelos is some kind of angel that protects the world. The evil knight was a fallen angel and only angels seemed to be able to gather the elements.
It was fun and not that frustrating until the fire temple where I got my first continue of many. I couldn't 100 % since I couldn't get a heart from a pterodactyl since I was unable to reach its nest without touching the ground. And I also didn't get the Woodpecker attack since I sucked at the second-to-last room where you have to do perfect platforming without using magic and you only got once chance at the final jump before starting over again. 6 hours playtime. Music sounds more 8-bit than 16-bit actually. Mostly decent, was probably 1 or 2 tracks that didn't sit well with me, but most where passable. Graphics looks like 16-bit and looks fine. I don't like the map system though since I prefer if they have something akin to Metroid or Castlevania (maybe... like MetroidVania... Ha Ha) since I can see where I haven't been able to reach due to the map not filling up. Here we got a map of the land and only able to see the save points that works like warp points. Which means I have to remember interesting spots to use different abilities on to get something or advance to the next area. Lucky it was short enough so it didn't matter that much and it was easy enough to make lapse around the world a couple of times (although that can be seen as a bit of filler). Short but enjoyable. And at the end the language turns to Spanish... don't know what the deal is.
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