onsdag 29 augusti 2018

Star Fox Adventure (GCN)

I actually liked it

Since I was playing the N64 again I thought give the Rare games a spin since I don't own a console that can play those game at home (the one and only reason I ever is interested in a XBox One in order to get the Rare Replay... and maybe the Mistwalker games). Sadly my sister have taken the Banjo-Kazooie games that I first intended to play so I picked up Diddy Kong Racing instead. Never finished it and didn't do it this time either, but I got further and only have one single stage left before defeating the dragon boss for the second time. So I picked up Jet Force Gemini, still stuck at the double boss at Lupus stage. Picked up Perfect Dark and got to the end boss on easy, but got killed. Tried getting invincible cheat to finally see the end credits, no. Couldn't finish the first stage on hard and actually got out of the Datadyne Tower intro stages on medium difficulty, but not further than that. Put in GoldenEye instead, sound not working so I should probably try to clean the cartridge and couldn't finish the first stage. Then I put in Shadow of the Empire instead, finished the speed-racer and space station stages before the sewer did me in. Put on some Castlevania 64 and actually got to the castle for the first time, where I got my ass kicked and closed the game. Then I remembered another Rare game, Star Fox Adventure on the GameCube.  No memory card though since all of them was at my place so I played the first half of the game in one go and then restarted when I got home on my Wii with memory card plugged in.

I think the graphics looks nice 16 years after the release (compared to many N64 games).

Simply put the game starts with the fox girl Krystal arriving at Dinosaur planet following a distress signal on a pterodactyl (called Cloudrunners in the game) where she is attacked by a flying ship that belongs to general Scales, the tyrant that almost have conquered the planet. Her staff fall to the planet and she is able to esquape to Krazoa palace, a holy place for the dinosaurs where she finds a krazoa spirit and releases it in the temple, but she gets caught in a crystal (ha) by an unseen force. Cut to the Star Fox team that have lost Falco and gets a mission by General Pepper to investigate Dinosaur Planet since it threatens to blow up the whole system (since the planet is being teared apart by the magical forces in the planet when Scales took the four Spellstones that kept the energies in check). As Fox arrives at the planet he is tasked with finding the prince of the Earthwalkers (triceratops) that have been kidnapped by the SharpClaw clan (General Scales army).  Doing so put Prince Tricky as your companion that can help in certain puzzles. 

Escort Mission: The Game

So get the Gatekeepers to open the portals to the floating continents in space, fly there, get spellstone, take it to one of two force point temples, get a Krazoa spirit and take it to the Krazoa palace in order to release it, rinse and repeat. And I gotta say, I liked the game when it came out, I finished it several times, but playing it again... it's rather linear. There's hardly any sidequests and only thing is getting stuff you don't actually need. Mostly cheat tokens that hardly does anything or Bafamdads (1-ups) that you hardly will use after the first spellstone gives you an extra heart container, or Airwing energy-balls that you need a minimum amount of that you shouldn't have any problem with getting. Your progress is constantly determined if you can get item A or do quest B that enables you to get onward, either giving you a ability or giving you the ability for more money to get another item or pay your way past a checkpoint. Why? Why can't I explore and try to find the krazoas in between on my own? Is this Rare's commentary on the rail-shooter by doing the whole adventure on the same style? Well, the reason is that the development got cut short since Microsoft bought out Rare and they finished this as their final game for Nintendo. And it was even in development for the N64, but titles Dinosaur Planet and without anything Star Fox. Now, I know that some people would have liked to see the original intent (and I would lie if I wasn't curious at the time the gaming magazines reported on it) and some people seems to really hate this Star Fox game. I get it if you want a on rails-shooter, but to me this was much more fun than the rails-shooter. It had enough deep story (although now I would say there's some weird things story wise). Then again, I only played the original Star Fox game and not the N64 that everyone seems to love.

I really like the design of the Airwing in this

You get all the stuff and at the top of Krazoa Palace a mysterious force makes General Scales give Fox the last spirit and releasing that and freeing Krystal, Andross awakens once again (being the mysterious force that trapped Krystal and controlled Scales) so Fox follows him on the Airwing and after fighting of the first waves of Andross Falco appears giving you bombs so Fox can blow the brains of Andross once again. Day saved, pay check arrived and Krystal thanks Fox by joining the Star Fox crew. It felt a bit rushed in the end, especially that you never fought General Scales and Andross was a bit from the left field, although it can be chalked up to be the constant enemy for Fox... although he wasn't there for the next two games if I recall. Overall I still liked it, but it is a bit much gathering items that you hardly use (why do I need 31 fairies to light my way when it's only required twice or to have over 100 energy-balls when only around 20 is necessary to complete the game?) and the linearity of the game makes replays rather redundant. You can't really miss anything except things that doesn't help you in any way. Wish they were able to let it stew a bit longer, but sadly it wasn't to be, but it was at least over 10 hours to play the game, but I have forgotten much since I was perplexed several times over the solutions of the puzzles.

onsdag 22 augusti 2018

Shadowgate 64: Trails of the Four Towers (N64)

Time for an adventure

As you noticed I've been playing some Nintendo 64 at my parents place at the moment and I dug up this old game which I never finished. I get that it is a continuation from an old adventure game that had a port on the NES and I guess the reason they made this to the N64. I've never played that game, but I read about it in some Nintendo magazines. So story is that you are Del Cottonwood, a halfling that traveled in a caravan that got attacked outside of castle Shadowgate and brought to the dungeon by the thieves inhabiting it. So your mission is to get out. 

Damn, those graphics haven't aged well

It wasn't mostly blind, certain things I remember, but I never finished it and only got half-way through the game. So I played it only trying to find the solutions from the game it self. So I tried looking and talking to everyone. So, next to your cell you have an imprisoned wizard that tells you the deal of the castle. During the conversation the dungeon keeper arrives with some food that you devour and finds a bone. Looking at the bed of hay you find a sewer grate that you bend up with the bone and your out. And here I find the first problem. Right behind me behind a gate of iron (that you can't pass) there is a plank of wood and a floating bottle. You can't pick it up and the game doesn't tell you why since it can't clearly know what you look at since their is no cursor in this 3D environment. And you get bottles later on so that is just irritating. Anyway, you get out of the sewers and enters the tower of disiples where you met the apparition of Lakmir appears, the sorcerer that was one of the founders of the Circle of Twelve and ally and friend to King Jair, the man who I get is the main character of the original Shadowgate. Lakmir guides you on the quest to stop Belzar, the former apprentice that have turned to the dark side and intends to relase the Warlock Lord, Lakmirs brother Talmir and another founder of the Circle of Twelve. So I'm supposed to get to Lakmir's tower to find some magical artefacts I need on my quest. Problem is, I can't get out of the tower.

And get it, the exit is right behind you... if it wasn't locked.

Now, the solution was using a pixie flute at a certain area in order to shrink and climb down a rope you tied to a window. The thing is, I guess the name says what it does, but it only works at that one spot. And the book that are supposed to help you especially points out that he doesn't know how to use it. Thanks game. I got out into the graveyard and entered the cathedral finding my way up to the roof and into the tower of Lakmir. And here I was at my best. Using the books and text I found I was able to go through the whole tower and getting my hands on the three rings hidden away.

Wizards, magic rings, a dragon and a halfling? Someone been reading the Hobbit.

One of the rings give me the power of talking with the dead. So all corpses, skeletons and gravestones now can talk back. More information, but this time gotta remember it on my own. Damn you game. And now I gotta leave this place. After running around the graveyard, cathedral and tower a couple of times I looked it up and apparently I missed a key in one room in the tower. It was in the colour of rust at grey floor. If I didn't know the room they described I wouldn't have found it. So with that I could leave the two first towers and finding some actually living people. Running around solving errands for the dead and living I finally get to enter the third tower for the first time ever. I recall being afraid of some poisoned gas thing that would kill me going through this tower... that I must have imagined before entering the tower since it isn't here. Maybe I interpreted the two mazes as being that. One had a poison that made the game controls reversed and you had to go through a room with spinning blades (you solve this by using the blue ring you got with the red dead ring which have the same effect, but since you already affected it puts you back to normal). Another maze there is taking a burning candle to the other side before the candle burns out. After doing it some time I checked the solution since I spent to much time on it and it rather annoyed me). Entering the final room you stand before three mirrors and looking in each of them you need to decided who you really are and then walk backwards into the mirror (of course I choose the wrong ones every time and just reloaded so I didn't have to redo all the tower all the time). Behind the mirror was another ring, the ring of the Kingdom. With that you open the locked door in the towers of diciples to get the dragon flute so that you can enter the final tower, the dragon's tower. And you basically just walks around it. Pick up all the stuff and there is pretty much only one puzzle and it is a damn music puzzle. Listen to  a song and the recreate it with four statues by pulling the correct wing in the right order. I looked that up since I'm bad at this. And then you find a petrified dragon with a staff stuck in the head. Using the ring of the kingdom picks it up and you enter the end game. The dwarven soldiers of Belzar now looks for you so you put the stable on fire to distract them and run for the chamber Belzar is planning the resurrection of the Warlock Lord. Blocking your path is a man named Saul, who turns out gave Belzar the staff he believes to be the Staff of the Ancients that you picked up on the dragon tower. Showing him his mothers necklace you got from her dead corpse he sees his madness and helps you inside. While inside the chamber you see the fake staff and puts on a dragon eye from the dragon tower and hides behind a tower as Belzar appears and starts the ritual.

The graphics really are blocky

As he performs it the staff explodes killing him and the chamber crashes in. From the rubble Del heads out and find himself around the fountain area. From the chamber the visage of the Warlock Lord appears and Lakmir tells me it it up to me now, since he doesn't know what to do and he wish Jair was here. The thing is that in the fountain area a statue of Jair stands. Putting the Staff of Ancients and the ring of the Kingdom at the statue enables it to come to live and pierce the Warlock Lord by throwing the staff and the world is saved. Del rides away on the dragon and credits roll.

Moments before his death

It was atmospherical. Playing it again after all these years and actually understanding what was written in the books and papers made the world itself come alive. I got a real itch to play the original game now and maybe I pick up the remake on steam or such one day. There is problems with it though, for one, after checking the save time right before the end I just spent just over 5 hours on the game. It's short. As mentioned pixel hunt for items on the floor or knowing what you can interact with or pick up would need to be refined. The graphics overall could need an overhaul, but the music is nice at times. Fun to finish it for the first time. I definitely gotta use some of these things for a DnD campaign.

onsdag 15 augusti 2018

Mystical Ninja 64 Starring Goemon (N64)

Gambares oh Gambares

So I was home for a while and hooked up my family Nintendo 64, dug out the memory pak and played some Mystical Ninja. And boy did I have a great time. It starts with a flying peach ship enters above the town of Ode and turn the castle into a european castle stage. Goemon and Ebisumaru sets out to save the king and princess. Traversing mount Fuji to get a chain pipe they then enters the castle and defeats a giant machine and then can leave the town. Outside of town near the wise man's house they see it destroyed with only a seashell left. The guys that took the castle appears and summons a giant robot so you blow the horn and are taken up by Impact to the best song of the whole game:

BREAKDOWN

And now you fight a giant mech battle with laser beams. And I sucked at these as a kid. Which is no surprise, you can't train the moves and can only find them in the manual which I had to look up right before the battle. But I beat him and travelled to Zazen town where you meet up with the police ninja Yae. Leaving the town you pick up the lifeless robot Sasuke. You intercept a blue dragon that have been brainwashed to kidnap children and destroy the control mechanism. You save the kids at the next castle. Find some batteries for Sasuke and start him up. Find the third castle and learn that they are striking at an island near Japan. Getting there you meet the waitress Omitsu (who Goemon have a crush on) and as she enters the island the whole thing is transported into space. You travel north to meet the witch that summons a projection of the wise one that tell you of a stone ring nearby that can take you to space if you gather the four magical items who you now have three of. In the north sea of Japan you find a submarine with food and learn that the item is in Zazen since the commander dropped it on his holiday. You battle a giant water mech and then head back to Zazen and after some fetch quest finally get it. 

TOO SPACE

After battling through the hordes of the peach mountain shogun you find Omitsu and the wise men, who was alive and built the machines and robots for the peach mountain guys. In exchange for car magazines... that got blown up as his house exploded. Which is rather ridicules and goes together with all the other absurdity in the game, but I know there were some other kind of magazine which they censored out. Anyway, entering the final stage the best music of the game plays and you reach the main bad guys that decide to put on a show... and then disappear and turn on the self-destruct. Leading to the final Impact stage. A two-stages boss battle. I survived on the minimum of health left (which is better than the time we both reached zero life points and I lost, which is rather bullshit). Afterwards we travel back to Japan and is attacked by a horde of women who wanted to see Dancin' and Kitty Lilly (the name of the bad guys), blaming Goemon and his friends. Then credits. 

The whole gang

First time I finished it on 100 % so I got some extra mode where you only fight the mecha-bosses. I finished it once before and I checked the time now, 15 hours. Damn, that isn't that long. I really like this game. The music and setting is amazing, the humour is hit and miss, but there is some laughs at the absurdity of it. The camera can be a bit wonky and the hit boxes are weird at times. But it is functional. I wish they had ported it over to a newer system or even remade it for the 3DS or something like that. I have some strong memories from childhood from this game, mostly replaying the game over and over since I couldn't save without a game pak so the first part of the game is rather ingrained into my memory almost 20 years after playing it. 

onsdag 8 augusti 2018

Final Fantasy IV (DS)

Couldn't find the white cover that I have

So after III it was right over to IV and thank god it was on the DS so the lighting was superior. Doesn't hurt with some voice acting, improved sound quality and 3d graphics... well, 3d graphics have a tendency to be really weird at times, but it's alright for this game. I can see what they were going for compared to the original. Never played the SNES version (although I guess I have it on the Wii U virtual console), but like every other Final Fantasy game I got this one for PSOne, then GBA... and again for the DS. I never finished it at the PSOne, but once on the GBA and this is the second time on the DS. So of course I used the New Game + feature. It is rather weird though since it only works two times, then you have to restart... why? Well, I guess since part of the game is using abilities and transferering them across the players, more than three playthroughs breaks the game. 

A pity the SFX in the movies take away the purity of the music, especially in the intro scene

The game starts with the Dark Knight Cecil returning home to Baron after raiding Mysidia for their water crystal on the orders of the king of Baron. Apparently spilling the blood of mysidians in an unjust way. This creates self-doubt in Cecil who confronts the king and is stripped of his command of the Red Wings, the airship brigade, and is tasked to deliver a package to the village of Mist. Joining him in his banishment is Kain Highwind, son of Rickard (a callback to Final Fantasy II I believe, but are they saying that the games exist in the same universe?). Travelling to the village they slay the Mist Dragon that guards the village, but as they enter the package is a Bomb Ring that burns the whole village. Cecil and Kain finds a girl named Rydia who mourns her mother that died as "her dragon was slain", implicating that Cecil murdered her. As this was the last straw he rebels and together with Kain and Rosa (Cecil's girlfriend back in Baron Castle) tries to fight the mad king. Unfortunately Rydia is a bit upset and as Kain pushes her to much to leave with them since the village is burned she summons Gaia that causes a landslide with Kain on one side and Cecil and Rydia on the other. Cecil takes the girl to the nearby desert town and is attacked in the night by Baron soldiers who he fights back. In the same village they find Rosa that escaped Baron but is caught with desert fever which you need a sand pearl from the antlions den that the royal family of Damicyian guards. So you set of and meet the sage Tellah that is looking for his daughter that ran away with a bard. As they near Damycian castle it is attacked by the Red Wings killing most inside it, including Tellah's daughter Anna. The bard appears to be the prince of Damycian Edward and Tellah sets out to kill Golbez, the new commander of the Red Wings. Edward joins Cecil, gets the pearl, get Rosa and travel to Fabul where another crystal is kept (the second one being in Damycian and the reason for the attack). On the way they meet Yang, the master monk that is ambushed by monsters that are an advanced troop of Golbez. Saving him they reach the castle of Fabul and fortify it against attacks. After several battles Cecil is cornered in the crystal room as Kain enters. Apparently out of it he attacks Cecil relentlessly and would have killed him if Rosa didn't intervene. This forces Golbez to appear, take the crystal and Rosa and disappear. Those left behind gets a ship to attack Baron by sea. En route they are attacked by Leviathan and everyone falls off. Cecil ends up back in Mysida and ask for forgiveness from the elders. They send him with two twin mages on quest to become a Paladin by climbing the Mountain of Ordeals where he meet Tellah again on his quest for Meteor and the first archfiend that serve Golbez. Defeating him you enter a chamber within the mountain and is ordained by some light to a Paladin and by fighting off the dark knight within you taking the battle against darkness.

Playing this the first time it took me a real long time getting through the fight, shame on me.

Back in Mysidia, sneak back to Baron, save a brainwashed Yang, fight another archfiend posing as the king and rescue Cid, the airship engineer that leads you to his newest ship, Enterprise. On the way you are about to be crushed by some walls (Star wars reference I presume) and the twin mages turns themselves to stone in order to stop the walls. Leaving on the airship another approaches, its Kain with demands for the fourth and final crystal in exchange for Rosa. Cecil and co travel and meet a bed ridden Edward that gives you a weed. Since the crystal have been stolen by the dark elf (who looks like the dark elf Astos from Final Fantasy I) who have hidden himself in a cave where metal paralyze you, so bring alternative weapons and armours. Fighting your way down the weed communicate with Edward who plays a song that makes the elf lose concentration on the spell that makes metal worthless and then you beat him up. Get the crystal, take it to the tower of Zot, fight your way to the top, and Tellah attacks Golbez with Meteor making Golbez release Kain from the spell while escaping, but ending Tellah's life. They save Rosa, fight another fiend and returns to Baron and are told there is a set of four other crystals that can be found under the surface that will help activate the tower of Babil. They find a way inside the core of the earth were they meet dwarves at war with Golbez. Cid stays behind working on the enterprise as it got shoot down. Apparently two crystals still remain, one behind the dwarf kings throne room, which Yang senses some evil from. Entering you fight some dolls, then Golbez appears killing of everyone except Cecil and then... Rydia appears helping you fight him off. He still steals the crystal. They attack the tower of Babil to get back the other crystals. On the way there Yang sacrifices himself by destroying the cannon room as it is about to destroy the dwarven army. The others leave and are dropped from the bridge and rescued by Cid as one of the Red Wings follow them. Cid jumps the ship and blows up the entrence to the core. They travel to Elban, the ninja kingdom that have been overrun by Golbez and search their diaspora and saves prince Edge. They end back up at the core and asked to get the last crystal. Before that I traveled to the world of Eidolons (summons) and then the Fairy cave where a comatosed Yang lies asleep tended to by the sylph. Then get the crystal, Kain falls back into the brainwash and takes the crystal. Returning to the dwarven castle Cid survived and installed a drill to return to the surface world. I saved Yang by meeting his wife and get a frying pan, went back and hit him over the head. He wakes, but have to rest so sylph becomes your new summon. And then you return to Mysida where they pray so much so that a giant space ship appears from the waters and you can travel to the moon.

TOO THE MOON

On the moon (or rather one of the two moons around the planet) you meet Fusoya who tells you that Cecil is half-lunarian, son to his brother Kluya who was the light on the mountain of Ordeals. Golbez is being controlled by a lunarian named Zemus that intends to summon the giant of Babil to destroy the life on the planet and claim it for the lunarians. They return to the planet but are to late as the giant walks forward from the tower. All hope seems lost, then... the giant is attacked by the combined forces of the Red Wings and dwarven tanks. Everyone is here, Yang, Cid and Edward together with the forces from the free kingdoms. The giant stagger and Cecil gets a chance to enter it, destroying the CPU and confronting Golbez again. Fusoya banish the influence of Zemus and it is revealed that Golbez is Cecil brother... named Theodore in a new cutscene for this version explaining how it came that Golbez turned evil (or more likely being suggestive to evil) and Cecil ended up at Baron under the kings guard. Cured Fusoya and Golbez travels to the moon to fight Zemus. Kain is back and joins you again. You gather all weapons you can get, summons and armours. Then travel back t the moon where you enter the longest dungeon of the game, get the best weapons and armours, fight several bosses and finally reaches Zemus. And Golbez and Fusoya kills him with a twin Meteor. Thanks. It's not really the end since dying only pissed him of so you can fight him in two forms as Zeromus. Beat him and the game is over. Edge becomes king of Elban thinking of Rydia, Yang, King of Fabul, Edward king of Damycian, Rydia back in the land of Eidolons and Kain walking some mountain to atone for his weakness. Then to the coronation of Cecil and Rosa as the King and Queen of Baron with every one but Kain attending.

It was fun playing it again. And the DS is the superior version although it's fun to play the GBA version where you can switch back to the other characters than the five ordained by the game developers. Although the compromise of having their abilities are a nice trade of, but why diminish it with the only three new game +? It's definitely easier than the older games with save points within dungeons (if you exclude the GBA insta-save feature). I had to grind more than the other games in the beginning and then I tried grinding for tails for the ultimate equipment, but I got nil. Instead I reached level 90 so something good with that. I liked the story and playing it the first time I got emotionally invested in the characters that died and returning to life. Of course, the first playthrough I didn't know Yang survived until the giant of Babil segment (and I think it actually works better).  The grinding is also much more fun and I would attribute it to the fact that I can see the progress bar after every encounter and can with just a glance guess how many battles I need to fight. And thank good for the bestiary function that shows every enemies data... all the time, in every battle. I don't have to memorise every enemy and I can gauge the attacks needed to off the monster. And they stay after every playthrough. Clearly superior version, but maybe I should put Final Fantasy on hold for a while since I'm getting RPG overdose after four games in a row.

onsdag 1 augusti 2018

Final Fantasy III (DS)

First time in Europe

Continued with the third game in the series and as the only version released in Europe was the DS version there was no other choice. The game begins with Luneth (the main character) falling into a cave where he is guided by one of the four crystals. He returns to the surface and the village of Ur where the village elder wish him luck on his journey out unto the world since he have nothing that binds him to the town since he was an orphan that was cared for by the elder. Trying to say goodbye to his friend Arc that tries to stand on his own legs, Arc runs away to the neighbouring town that have been rumoured turned into a ghost town. The town have been cursed by a djinni and one of the ghosts are the airship captain Cid that allows you to use his ship to get to the djinni's cave. The ship already have a passanger in Refia, the blacksmith's apprentice. All three travels to the castle to look for a mithril ring that is said to banish the djinni that belongs to Princess Sarah. Arriving you found the knight Ingus that follow you to the cave and finding Sarah you battle the djinni and returning everything back to normal.

First boss of the game

After that you return to the crystal and gets what is the most important gameplay mechanic, the jobs. Each crystal you save will give you a set number of jobs that you can use to get different abilities or let you use different equipment. First is the classic classes from the original Final Fantasy: Warrior, Thief, Black Mage, Red Mage, White Mage and Monk. So I began with a classic setup that they even show in the intro movie, Warrior, Black Mage, White Mage and Red Mage. Also due to knowing what I need. For one, the magic in this game have secondary function outside of battle. Mini and Toad affects how you play due to shrinking your character or turning you into a frog to pass certain areas in the game. It's like Golden Sun in that magic affects the world around you. Unfortunately it's only used like 3-4 times. It also have the problem that mini causes normal attacks being worthless so you have to rely on magic... actually forcing your character to use jobs with magic. And due to not being any restorative items for magic (with exception of Elixir, but you want that at the end of the game so don't use it), magic need to be rationed. Golden Sun improved that idea by locking the characters in monster free areas for puzzles and the ability to regain psynergy points by moving around making it impossible to lose or restart a dungeon. Sad they never used the ideas of mini and toad spells.

Where is Golden Sun 4?

So after rescuing everyone the four set of out into the world trying to find the other crystals and help people they meet. Escorting Cid home to his wife in Caanan you learn of Daesh, a man that left his girlfriend while climbing a mountain and having amnesia. Climbing the mountain gets you caught my Bahamut that takes you to it's nest and you need to escape. Daesh joins you as you travel to the gnomish village and later the village of Vikings where you get a ship. Back to Caanan Cid tells you of king Argus that can help you turn the ship into an airship. He's gone so instead go to the village of Dwarves get to the Fire Crystal, but a whirlpool blocks the way out of the inner sea so you climb the tower of the ancients where Daesh remember who he is and sacrifices himself to stop the tower engine to blow up and casting the continent to the world (since it is revealed that it is a floating continent above the real world). The whirlpool disappears and you can get to the fire crystal and get more jobs. Like the scholar which you need since you arrive to a town under attack from the soldiers of the king Argus that kidnapped you and took you to the ancient fairy tree where you learn the king was betrayed by his advisor. He shift what his weakness is so you got to use the sage that have a free Libra move so you can see what it is. And as stated, magic need to be saved up. Defeating him lets you get the airship running and you can leave the island and at the same time learn from Cid that you all came from the world below right before it was covered in darkness. So first order of business is to undo that so you travel to a ship to get the priestess Aria to join you. You now can reach the water crystal where Kraken attacks and kills Aria as she saves Luneth so you kill him and get a set of new jobs. 

I don't know about the viking job

Now you get some boots to get to a gold manor to get the key to get back your airship back. Which quickly gets blown up at the kingdom of Saronia where there is a civil war enacted by the king to train the army. Well, of course he is brainwashed by his advisor so as you protect the prince you defeat the advisor, but not before the king dies so the prince is now the king. You now get a super quick ship called the Nautilus that allows you to reach Doga's Manor, one of the apprentices to the great sage Noah. Doga got the gift of magic, Unei the gift of the dreams while Xande got the gift of mortality. So he is the bad guy. Doga enchants your ship to travel underwater to get a lute to awaken Unei so you can get another airship, the Invincible which allows you to reach areas beyond mountains. Where you gather the last of four fangs you found during the adventure that is the key to open the four barriers that block the way to the crystal tower where Xande lives. Doga and Unei also sacrifices their mortal bodies to give you the keys you need in order to enter the tower as well as reach Eureka, the place where you can get the best magic and equipment. Which you need. 

Get used to your characters dying

To tell the truth I got all the way to the crystal tower with level 40 something and I got my ass kicked. So I got my old save where I was level 61 and did the dungeons I missed the last time I played when the game was released. I missed Bahamut's Lair, the treasure cave and the Saronia Catacombs, missing the most powerful summons (that I instead bought in Eureka). And with that I used two ninjas, one sage and one devout to get through the crystal tower, finding a mirror that locked me in place until Doga got the people I saved during my journey. Sarah, Cid, Daesh (who survived the engine room), the prince and one of the four old men you saved in a sewer. They help you so you can fight of Xande. Killing him reveals the true enemy, the Cloud of Darkness that intends to drag the world into the void. The Cloud kills you, but you are resurrected by Doga and Unei sacrificing (?) their souls. Entering the Void you fight four bosses releasing the four warriors of Darkness that saved the world a millenia ago when it was about to be destroyed by Light. With their help you now are able to fight of the Cloud and with that restore the world. Returning your friends and then traveling home (Ingus the only one getting the girl in Princess Sarah). The End!

Evil Woman (by ELO or Black Sabbath, both songs are ok)

Is that really the whole game? No, being on the DS it have some forced social aspects. You can use moogles to send letter to 5 NPC's and friends. If you send something like 7-10 letters you can get more letters from the NPC's letting you get access to a secret blacksmith and secret dungeon. No such luck for unsocial me, and now it's even harder since the server is down so you got to use local multiplayer... in Sweden... on a DS... great luck with that. So I'm actually looking into getting another copy of this and Dragon Quest IX to actually get everything... if I only knew where my DS Lite is. So back to the game as is. It's enjoyable but hard, especially with the forced 10 hours grind I had to do to finish the game (which I know by looking at my 35 hours finished file and the 20 hours save I used). It has nice mechanics with the job where you are expected to use different jobs in certain situations, but I ask myself why they even bother enforcing a couple of battles before the job is adjusted. Well, it's probably realistic, but the gameplay is hindered. For example I for some reason used Luneth as a thief in the new save racking up some rather high levels on that job, but you need that job to unlock doors until you get a third through the game and can buy keys. But the old save I've spent 0 levels on thief on any character meaning I walked by that. And the reason is probably I didn't use that class and never got that I could do it. Meaning thief, black mage, white mage and red mage at start and then shift red mage to monk and later scholar and then back to monk since the thief and monk are powerhouses in damage department (especially since the monk get claws well into the end of the game). Also the last jobs Ninja and Black Belt are great throwbacks to the original game. Which gives me inspiration for when I run through the first game on the PSOne and skipping fighter.

Anyway, you should have the ability to change without distraction since it discourage change in your jobs to see what situation they class fits. So you're gonna stick with the first classes that have the most potential since they reach level 70 before the end or even the max of 99 increasing effectiveness in attacks and such. Except when you have to, like the dragoons, dark knight, scholar and different magic users when using mini, but you don't get them much higher than 10 (or if you grind 25 according to my saves). The grind in the end is hard though and I believe maybe the sidequest would elevate it, but that would be for a different time. Otherwise grinding occured two other times for me. The first before the djinn cave since the first time through I got killed of by a griffin getting the wight sword... after 20 minutes of the game... and without saving. So I started over and grinded the character for a couple of levels. And then before the temple of Time, but after getting killed of a couple of times I went of doing some sidequest and dicovered the ones I missed the first time around. I'm glad I skipped the 10 hour grind though, but I wonder what I should do if I ever get the second copy. And why not have a New Game + where you keep the job levels? At least reward me for finish the game.