onsdag 17 augusti 2016

A DnD Tale: Musical Puzzles

The music puzzle from hell!

They continues toward the next room across the corridor and finds a room with the statue of a minotaur. Investigating the statue Kiera find a nice looking quiver and takes it and fills it with arrows. Sarion senses the arcane energies from it and takes it and turns it upside down.The arrows falls our, then another, and then another. They realises it is an endless quiver that Kiera eagerly lays her hand on. The minotaur is Taurus Parashurama, a warrior saint protecting the innocent and avenging wrongful deeds. They leave the room and head south. They enter and finds a statue of Linos Krishna, the saint of music and culture. The room is littered with old instruments that are breaking apart. Except a lyre that only misses it strings that Kiera takes. Going near the statue triggers yet another trap and they are once again trapped in a room. On the wall behind the statue they find an inscription.

Eldars Gaser Avdunstar
Erinrar Galen Afton Annorstädes
Evakuerade Gemytliga Artister
Guidad Elevering

Too most of you it's just gibberish although you might notice a pattern. If you take each first letter of each word you get E, G, A, E, G, A, A, E, G, A, G, E. Separating them in their respective lines you get 4 accords. And if your musical education don't tell you, the 4 accords are the first accords of the song Smoke on the Water. The text also reflects if, but translating it would take away the code so it would look something like this:

Fire's gases evaporating
Remember crazy night far-away
Evacuating happy artists
Guided Elevation

Sounds a bit more ominous actually in english, anyway, that occupied them for a while until I pushed them in the right direction. Kiera played the notes on her flute and the door opens again. They head over to the next room, a a statue of a warrior named Cadmus Rama holding a graceful flail +2 that Sphinx picks up. At this point the player of Sarion complains that she isn't getting any weapon so I point out that I actually put something in the library, but she wouldn't take it. She made Sarion go back alone and while in the library I pretty much made up an excuse so that he couldn't resist the pull of the black book. Picking it up he felt his magic becoming stronger and received a +2 to all Attack rolls (I had to do something since she pretty much only rolls 1 so she can have that boost, if she gets better I can always negate it with some weird dreams from the book or due to its demonic life force cause the undead to rise). The other's went south and entered a garden with a small pond and a statue of a centaur, overgrown with roots and ivy. Each corner hosts a tree and the walls are covered with fluorescent moss and ivy. The centaur is Keiron Buddha the enlightened, a sage of great powers, a pacifist and ensnarer of demons and the link between gods and mortals. As they walk closer they can hear splashes from the pool. Readying their weapons they find a childlike being with green skin, a spring nymph. She introduces herself as Ivy and wonders what they are doing there. They explain that they are searching for a lost child named Marcie. Ivy tells them that she's been here, but the man in the tree scared her away. The man in the tree is a warrior of unknown origin ensnared in roots and branches, almost half-eaten by the tree. She also tells them to avoid the pool in the first room and the final room as it scares her. They take her advice and tries to avoid any flowers on their way out. They still enters the final room and find a lone statue which they can't seem to recall. This one has its name written and is Monoceros Kalki, a unicorn. All they can recall are glimpses of legends and prophesies of Erathis, the god of civilisation.

Finding nothing on this floor they head down to the next. The spiral staircase ends in front of a statue of Kurma, holding a slate with the inscription:

Here lies Fallcrest 28 lords
They are all unique
They are all alone
Tell me who they are
And then tell me who civilisation first are

The room had three more statues, Krishna, Buddha and Rama, placed as a triangle with the staircase in the middle and Kurma just south of it. They hear footsteps and find Marcie behind one of the statues. They also finds 28 panels with 28 letters with small texts on all of them And I won't wright them all out. The reason is that this puzzle is based on the Swedish alphabet that contains letters as Å, Ä and Ö. That's right, 28 letters. A foundation for a civilisation is often the ability to record things and to do that you need an alphabet. The second part is that every panel has a small text referring to a children's education show from the 70's with a lot of songs and sketches so I used that as hints. Lucky for me they had watched it a couple of weeks ago, sadly I made it a little to easy by having it in order so once they figured out the first ones they pretty much used the alphabet as a guide instead of guessing it. They opened up all the panels to reveal the corresponding letter. Now, who is the civilisations first? Lucky for them the last room they entered was Kalki's which I points out that Erathis is the god of civilisation so they start to push in the letters in order. A short rumbling and the statue of Kurma splits in to revealing yet another staircase down. They go back to Ivy with Marcie and goes down the stairs and follows the corridor west. They enter a room with a bunch of dead people, who seems familiar. There's a open stone door that leads west and a staircase upward, but it's blocked by a stone slab. They push it just open to see that they are below the lighthouse again. The slab falls into place and they prepare to head back as the temperature falls. A fog is created on the floor and 5 skeletons arises and battle ensues (what they didn't get was that this was caused by the black book). Most damage is caused as Sphinx swings is flail at Tyrell and Sarion hits Despair in the back with a magic missile and Sarion in turn gets cut by Tyrell's sword. After all that they head back to Ivy and Marcie and brings Marcie back outside. They learn that the caravan is ready for tomorrow and then heads to the Silver Unicorn for a last meal and sleep for a long while.

And here ends the midsummer campaign. If everything goes as planned the next session will be in August, but we will see if everyone can join. Also everyone gone up to level 3 so I have to equip my characters with adequate skills and abilities... and magic loot since the others are stacking up on it.

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