onsdag 25 maj 2016

Professor Layton and the Curious Village

This is not gonna end well

Back when I played the Phoenix Wright and the Professor Layton crossover I realised there is a huge amount of Professor Layton games and I needed a job to afford all the games. Well, I got a job now and guess what? I got the four first games for the Nintendo DS. The UK english as well meaning same voices as in the crossover and lets go. Basically this is a pure puzzle game in the veins of the 7th Guest and I played that as a kid a lot. Although I cheated to get to the end since some of the puzzles in that game are just obnoxious, I mean come on, how many chess and picture puzzles can you have? Here I at least can always use the hint coins system if a puzzle gets to irritating. And mostly the problems lies in that I don't carefully reads the instructions and small problems actually understanding what they mean. I mean, often I'm fooled by how I interpret the words. There is for example some guess who's lying or did the bad thing and you get some statements and by deduction you will find the answer. Fine and dandy, but I get perplexed on the wording as in my mind it can means two things. And don't get me started on when I forget what left and right is. And there is three more games? GOD!

You may think this is just a normal puzzle game, but here our heroes are chased by a remote controlled ferris wheel in a park.

The story is that Professor Layton together with his assistant Luke are travelling to St. Mystere on an invitation of Lady Dhalia, the recently dead Barons wife to find the Golden Apple, a treasure hidden by the baron according to his will and they need the greatest puzzle solver to find it. But things start strange as you get locked inside the village and a the same time one of the relatives to the dead baron winds up dead as well and the London inspector Chelmey is there investigating the case. The mysteries pile up on each other and you soon find out the truth... the whole village actually consist of two people, the rest are robots. Created by the late barons engineer and as you guess the murder isn't really a murder. The victim just malfunctioned and before the engineer could get him he was stoved away by the diabolical Don Paolo who then disguised himself as inspector Chelmey to frame the professor. And this game isn't afraid to introduce an arch-nemesis that the main lead don't remember, meaning it sets up possible sequels and prequels as well.

Well, the devil horn-hair style give it away

It's a fun story and the art style reminds me of some children animated movies I watched as a kid and it has that charm. What's problematic is that the story actually lacks drive. Well, I want to solve it, but I don't have any other reason then that I'm curious. Don Paolo actually tries to frame me later on for the murder, but at the same time Layton unmask him so that threat is gone. The only time there is some urgency is when I've reached the top of the mysterious tower in the village and Don Paolo starts wrecking the place with his flying contraption, but then we are in the ending cutscene so I don't get to do anything. Also, the golden apple is actually the baron's daughter who lives on the top of the tower and the whole puzzle was constructed so that some worthy person could make her happy. Still, she and Layton is trapped on the top while Luke managed to escape so Layton builds a hang glider and sails of and forcing down Don Paolo, they discover the treasure hidden in the baron's manor, but leave it there since taking it away would stop the whole town... how that is possible I don't know. Really, they can come by later anyway since the one keeping the town working is Bruno, the engineer and he is pretty old and after that no one can repair the people. Layton, Luke and the girl travels back to London and all ends who ends well. So why wasn't the hang glider the last puzzle?

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