onsdag 16 september 2015

The Journeyman Project - Pegasus Prime


I don't know if that is a scene from the game

So after a great deal to get the last game working I decided I've had enough with troublesome installs and such so I was mighty pleases that the remake of the first game was compatible with ScummVM and decided to check it out. And it worked like a dream, no delays and no audio glitches or crashes. So I started playing, came to the TSA and was noted for being late (I took my sweet time exploring and finding my keys) so I restarted to get the most point as fast as possible. I then noticed something peculiar. To access the inventory you need to press either clear or tilde... which don't exist on a Macbook air (not any portable Mac at all). So how would I solve this since the game is pretty much unplayable in that state. I try some remappable keyboard programs, non works. So in desperation I go to the attic to get our old iMac keyboard and plug it in. It works, but have no clear or tilde keys either, but a del button and I think I stumbled on a conversation that it also worked. Bloody hell it didn't. In desperation again I started pressing every single key and through luck one key responded with the correct action... the damn 7 key on the numerical pad. I can't access any easter eggs, but I could at least play the game.


Figuring out my keyboard is harder than defeating you, Poseidon!

Story is that you are Gage Blackwood, Agent 5 of the TSA and you are once again late to work. Especially bad since all other agents are out watching the first contact with aliens right outside your apartment and you must take over from Agent 3. Your boss commander Baldwin is on your case and some old man going to the roof keeps you from reaching your work. You arrive and are forced to re-read all information on time travel, about protocols and the creator Dr. Elliot Sinclair. Looks rather familiar that fellow. And then it happens to Baldwins chagrin, a temporal rift and you are the only one able to stop it. You travel a couple millions year back to the TSA safeguard archives and finds out that a Mars colony blows up while Aliens appeared, a nuclear bomb scuttled the global peace talks and a proponent for reaching out to the aliens are assassinated. Fairly interesting places to visit, a Marsian mining colony, an underwater military base and a scientific symposium in Sydney. Sadly, as someone pointed out, they look rather similar as futuristic corridors since the earliest place is in 22nd century and then 23d and 24th century respectively. Since I already played the last game I know Dr Elliott Sinclair is behind it and why, although this games make him just seem paranoid.

Also, I didn't check any walkthrough for a solution to the puzzles, played it in one go and finished it in one day. Maybe it's because the puzzles are fairly simple or maybe that I had a fair idea what to do and if I got stuck just checked another time zone. Doesn't mean my stupidity didn't try to stop me for a while. One part of the game is to fill an air tank so you can walk in the Marsian mines, I sit at the filling station were you can choose from different gases and such and I can't get it to work. Incompatible it says, do I need to replace the nozzle? The thing was that I kept pressing the CO2 because it was the first thing I thought of in air. And sure, part of the answer is in it, O, but it was a real face palm when I figured it out. 


I lost my heart to a TSA Agent!

The changes in the remake I gather is mostly the FMV cutscenes and many characters are appearing in the other games, like Baldwin, Agent 3, Sinclair and the INN news anchor. Strangely a character like Megan Love that is Gage's girlfriend doesn't reappear (at least not in the third game). And I must say that I greatly prefer the actor for Gage Blackwood in Legacy of Time. Maybe should wait until I play the second game when he actually made his debut in the role. Other things about the game is that it has some arcade style sections in the game. For example a mine cart race and space dogfight on Mars and an underwater submarine battle around the military base. You hardly do anything than watch, but it looks and sounds rather awesome with the music and a full view screen of the action. The submarine is the best with good music and the intense feeling as the military tries to hail you, shoot at you and several torpedo's flying past you and damaging your ship. Then again, due to restarting the zone every time you go back and some of the scenes you must watch and can't skip I might see why some can't stand them. Lastly, I now know why the last puzzle in Legacy of Time is turning those pyramids. It's because it's a legacy (HA, get it?) from the first game when the final puzzle is draw and fill out all the lines in 6 different shapes... while under a timer to deactivate a bomb. God I hate timer puzzles.

Save me Arthur, you're my only hope!

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