The follow up to Myst was Riven, eagerly anticipated by many and then they played it and it was hard. Clear goal this time, you must imprison Ghen, Atrus father and rescue Catherine, his wife from the age of Riven which is near destruction as its decay. You are sent in alone since Atrus must work on keeping Riven stable long enough for you to accomplish this. And why is it harder? Because there is no direction at all. In the last game all puzzles were hinted at in the bookshelf, in this game no such thing. You must memories animal sounds, shapes, geographical locations and more stretching five islands. You can't even write sounds down and if you suck at drawing good luck deciphering what the hell you doodled down.
On the other hand, the game feels shorter in turns of puzzles. The world is larger, but there is less things to figure out. I finished this now, and the things that made me stuck back the last time I played was that I didn't close a door and walked to some side rooms and that is hardly a puzzle. Also, playing the first game also takes away the ending puzzle to capture Ghen. The thing is that you have a prison book that you will capture him with, but he forces you to go through first. For someone never played the series that is a gamble since you think you are trapped forever. If you played the original you know that you can be released if someone takes your place in the book, which is what ultimately happens in Riven... and the bad endings of Myst. Also, spoilers, when finishing it, I can't but help think that Atrus is a rather bad friend since he leaves me falling through a star fissure that destroys Riven when he and Catherine teleports out with a linking book that falls through the fissure before me. Thanks for that Atrus, and for some reason I still helps him in the third game.
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