måndag 21 juli 2014

Castlevania Trilogy

 Castlevania NES box art.jpg

Lets talk about the original Castlevania trilogy on the Nes, which I happens to own on Wii, 3ds and Wii U and the first time I got my hands on the games, missing out when we had the Nes. Of course, thanks to the save state function I was able to brute force my way through the games. I wouldn't stand a chance otherwise. Beginning with the first game, which I also got for the game boy advance. Best intro music on the first stage. Hard as hell, although I usually passed at least the third stage without save states, then either the mummy or Frankensteins monster did me in. Really, the save states are a godsend for someone like me that lack the fine motorskills required as well don't have the same time or patience to grind the whole stages until I learned all the tricks, especially the cheap deaths being pushed back into a hole for example.

Castlevania II Simon's Quest.jpg

The second game went away a bit from the action route for a more rpg feeling which I prefer since it's not all skill based, but you can grind for hearts and get better equipment to help you out. The reason why it didn't take of like Symphony of the Night I would blame on the lack of an internal map. Had the same problem on the original Metroid. Maybe to easy in that regard with only two bosses besides Dracula.


 Castlevania III Dracula's Curse.jpg
The third then, The Curse of Dracula. Also fantastic music, more playable characters, although I only used Trevor due the whiping, you gets kinda used to it. Hard bosses everywhere, instant death traps and a final encounter with a 3 (or was it 4) form of Dracule where I reset so many times in order to get all damn weapon patterns down. To be a kid again and spend a lot more hours in this would have been fun. Sadly, these action packed Castlevania games with awesome fist pumping music seems to be at an end with the recent Lords of Shadow incarnation. Really need to finish that first game... if I knew where the game is.

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