Lets talk about the original Castlevania trilogy on the Nes, which I happens to own on Wii, 3ds and Wii U and the first time I got my hands on the games, missing out when we had the Nes. Of course, thanks to the save state function I was able to brute force my way through the games. I wouldn't stand a chance otherwise. Beginning with the first game, which I also got for the game boy advance. Best intro music on the first stage. Hard as hell, although I usually passed at least the third stage without save states, then either the mummy or Frankensteins monster did me in. Really, the save states are a godsend for someone like me that lack the fine motorskills required as well don't have the same time or patience to grind the whole stages until I learned all the tricks, especially the cheap deaths being pushed back into a hole for example.
The second game went away a bit from the action route for a more rpg feeling which I prefer since it's not all skill based, but you can grind for hearts and get better equipment to help you out. The reason why it didn't take of like Symphony of the Night I would blame on the lack of an internal map. Had the same problem on the original Metroid. Maybe to easy in that regard with only two bosses besides Dracula.
Inga kommentarer:
Skicka en kommentar