lördag 15 juni 2013

Smoke and Illusions

We didn't have everyone participate in this week game leaving me, the psychic and cleric... on a rescue mission in a gang hideout, that feels really comfortable. We leave the tunnel were we saved the scum and end up outside were the smoke lies heavy and in colors of red. Apparently there is a fire coming from the soldiers we left behind and we can hear screams. We head over there and what do you know, the cleric steps on one of the mines... so we leave her there as we tries to get some help. At the house we see that the fire is originating from there and corpses of mutants and three of the soldiers lies around it. The psychic uses his power to locate the sergeant and find him in some rubbles. The psychic patches him up while I stand guard. I hear a sound above me, luck up and sees a pale slim and tall mutant. I shout a warning and fire my shotgun and misses, the creature attacks the psychic and puts him down to one wound. The psychic grapple the monster and break looses, the monster misses his attack and... so do I leaving the psychic to obliterate the creature with a psychic attack. We get the sergeant to his feet and convince him to help us save the cleric.

Meanwhile on the minefield the cleric is being haunted by the vision of her dead mother trying to do... Something I guess, but she resist the illusion and only gets some mental disorder out of it, nothing big. We return and the sergeant tell us to stay while he walks up to her. And quickly pushes out of the way, taking the blow himself. A bit sudden don't you think? Anyway, we head into the gang hideout and walk up to the passageway were there used to be guards. They apparently left us a present in the form of a grenade on a string. And now co e a part which doesn't make sense. I just wanted to tie a little rope on the string and place it a bit away so we can easily use it as a trap against enemies following us, apparently you needed to be a demolition expert or security guard or whatever for that. It doesn't make any sense, can't I just macguyver it?

We enter a corridor and I hear a gunshot, we look into a room and someone is murdering tech-priest en masse. We call him out, but he ignore us so the psychic uses his psychic attack again... not without causing some problems making us see the warp confusing the killer while I gain another insanity point before the man is killed. We search the room and find a chain belong to our tech-priest when suddenly we hear the sounds of people running outside the door. And here it ends.

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