The adventure continues. After two of my sisters mentioned that they thought the adventure should be shorter I had to counter that with more setting up the game. So I spent a whole Sunday rolling dice to simulate the first 27 days for them to reach Orolonga and let me tell you, I haven't rolled that bad in ages. Several days where lost for my rolling of a 1 on the navigation skill forcing them to crash the boats in the rivers getting stuck, getting lost in the jungle and actually causing a tropical storm. And then I found out that I've mixed up Nangalore with Orulonga so I had to backtrack and guess how the travels would have gone. AND I missed that you are supposed to roll for morning, midday and night for encounters. So they only got attacked one night by ghouls. Which they handled with ease with a fireball and some use of the light sword.
Anyway, they reach Orulonga and has to figure out the secret of the ziggurat. They won't even climb the first stairs. They look for footprints and since they haven't meet Artus Cimber and Dragonbait so I have them being with the naga, so they of course have gone trough the trails. And since Freja have talk with plants, they find out they took the black and purple orchids without meeting the Chwinga. So they do the same, to the flowers great terror, and clears the first trail. The second trail they actually begin doing things the book have foreseen, like Immeral first trying to bypass it by running up the stairs, followed by a shadow step. Both fail. And now they look around and find the second Chwinga that have the red feather so they go back and search around to find them and then run up the second pair of stairs, clearing the second trail.
This time they encounters the POISONOUS snakes that block the path. After trying to charm them to no avail, they look for another Chwinga, find the one that eats the snake and crawls past the other snakes. And then they have reached the top and enters the shrine to speak to the guardian naga inside. Artus and Dragonbait is already here asking about Mezro, the lost city and they get the answer that it will only appear again if Ras Nsi, the general of ancient time is gone and his wherabout is in Omu. Then it's our heroes turn and they are told that the rod piece they are looking for is in Omu and where that it. They also get the location for the crashed airship the Star Goddess. Since it's fairly close they decide to continue towards it. It takes them 10 days to reach it after some time getting lost in the jungle and as they approach they are called by the captain of the airship for help. Below the crashed airship a couple of ghouls are lurking so Destinova throws a fireball while Artus and Freya shots arrows on the two lasting ghouls. Freja, Dragonbait, Artus, Hope and Immeral climbs up to help the survivors down, but the trees begin rumbling and three girallon zombies comes rushing through the jungle on the path to fight our heroes. Hope rushes first and uses her sun sword to burn the first girallon. And then it makes it's five attacks, which she wasn't prepared for. Then Artus just takes off his glove and uses a cone of cold on all three, killing the first one and badly injuring the other two. Dragonbait follows with an attack with his sword, killing the other one with two strikes. Then Immeral attacks the final one until it falls down and die.
After rescuing the crew of the ship they start fixing the ship up. And for two days straight they have a tropical storm so they mend the blimp during that, after 4 days the crew have regained their strength after being without of food for several days and they fix it up and 10 days later sails back to Port Nyanzaru to fix the last bits, bunker up with more rations and bug salves. And here we ended the session. Next time they either get to Omu or get drifted out to other areas of interest. Someone mentioned the ideas of fighting the red dragon near the Dwarven area, the Terrorfolk home at Firefinger and obviously the gargoyles attack around Omu. Need to find some damn rules about aerial combat though.