A Blog with a purpose to discuss important things in life, like politics on multiple levels (mostly swedish), music, movies and video games together with the challenges in my personal life (that is none actually, it's just a smooth ride, or is it?).
Should've known that her crying on the cover would indicate what I was gonna experience!
Continuing with the puzzle games I picked up this remake of one DS and one Wii game from the middle of the 2000's. Never played them before, but as soon I saw the trailer for them I just got a feeling I needed this. So after a month I started playing. So it start off with Ashley Mizuki Robins that the day before her 14th birthday have been invited by her father which she thought where dead to meet him on Blood Edward Island... charming name. It's an old island with a mansion and an abandoned mine where you solve puzzles... haven't I already played this game?
Well, she's there with her aunt, the aunt goes missing so Ashley has to look after her. After a moment she meets the ghost boy D that hangs around the mansion for 60 years. Together they uncover everything from D's family the Edwards that lived on the island and what Ashley's dad (Richard Robins) have been doing all along as well as the reason for Ashley's mother's death. Apparently D died by an accident as he ran from his uncle Henry that had been forced to kill D's father Thomas that in desperation tried to steal the inheritance of the family. Ashley's father meanwhile was working on a machine together with Ashley's mother, a machine called Another that was supposed to be able to erase memories in order to be able to cure PTSD and other trauma's... what ever it does, it sounds really bad for what it can be used to, creating false memories and all that. Especially when we are talking AI deepfakes and such? Of course Richard's assistant Bob was prepared to steal the machine and collaborated with someone to do so. He even killed Ashley's mother 11 years earlier.
I liked this game, it was a fun puzzler and I finished it within 7 hours. Puzzles on the easy side since you can photo anything (even though a 10 photo limit, but you can really see what you are supposed to photo). The most observant thing you have to keep looking for are these origami cranes you need to scan to get some information about Richard Robins, which I got all of them. The ending is kinda sad, but I think I foresaw it pretty early and since D's death was an accident I really can't say I felt the emotional strings being plucked so to speak. All in all I got vibes from the Famicom Detective Club and like that, there is a sequel that follows directly in this collection.
The fourth outing of Steel Empire (or known by me as Empire of Steel), the steam punk shooter where you protect the Silver Head Republic against the evil Motorhead Empire and the evil Emperor Sauron... or Styron in this version. This is a port of the 3DS version I've written about here. Not much to add here, except there is no 3D effects and that might make the game worse in parts, especially when you have foregrounds like in the cave level. Another question is why they changed the name of the game?
Still enjoyable, the re-playability lies in finishing the achievement picture and I recall that I only had 1 piece left on the 3DS (finishing the game without losing a life on very hard), might not do all that. Finished it on easy. The only negativity I might have on this version is that the translation seems a bit off to me this time around, especially in the story text, but also the achievement text due to me unlocking pieces which I shouldn't have (and pieces I should have gotten I didn't seem to get)? I thought I at least got over a million points, but I didn't get the piece.
Small nitpicking, still the best shooter I've ever played!
As of writing it's the end of February and I haven't played any video games beside some levels of Super Mario Bros. Wonder when I was at my sisters place the weekend 13 days after Christmas, and before that nothing since early December. As usual I'm not too inclined to play games during this time, and usually I get over it with a puzzle game. The game for 2024 was apparently Mario vs. Donkey Kong for the Nintendo Switch.
It's a remake of a 2004 GBA-game (which make it the second GBA-remake I know of after Advance Wars Switch-game) which I have two versions of on 3DS and Wii U. Never finished though. I finds that being the best thing about remakes, improvements to ease off play that actually allows me to finish them. Yes, I played casual mode that took away the timer which is new for the remake. The mode also gives you five bubbles instead of using extra lives taking some stress out of getting hit (in most levels it doesn't even hinder you from getting a gold star compared to the original). It also seems that they've added 2 set off overworlds since looking at the original it just seems to be 6 overworlds compared to the remakes 8. Since I don't intend to play through the GBA version I won't know unless I'm stuck somewhere with my 3DS and can't muster anything else to do.
Story is that one day Donkey Kong is zapping through the TV-channels when he stumbles upon a commercial for a new toy called Mini-Mario, he rushes out to get one (as the commercials message of "gotta get them all" repeats in his mind, think it's a jab at the Pokemon tagline). The stores is sold out so he rushes to the Toy Factory and steals them from the Toad workers there and Mario just happens to be there so he follows the Kong in order to get them back. He jumps and platforms his way through a set of 6 levels collecting mini-Mario's so that he can use them to collect the letters T-O-Y so that they open a chest he can put them in to get 6 hits on a boss level with Donkey Kong. Both the music and gameplay evokes the Donkey Kong arcade game and the Nintendo 8-bit series. After that you get a new set of levels and continue that for 8 overworlds to fight the big boss and then you do that all over again for the plus levels so that you can fight the final boss, Donkey Kong in a giant Kong Suit. Credits roll.
Then there is 10 extra levels that you unlock by the amount of gold stars you have, in the end I had 112, missing the boss fights. So in total. 130 levels to complete everything, but I don't feel the need to overextend my enjoyment. Took me a weekend of on-and-off play to get through it and that felt enough. A couple of days and I'm ready for something else during my half-week vacation.
As noticed, I haven't been playing games lately, but reading books. Finished up reading the collection on H.P. Lovecraft after 5 years. Interesting concepts in his stories and such, but man, it was hard reading at times. So afterwards I read through this book that is part of the new release of Sweden's own Dungeons and Dragons game, Dragonbane or Drakar och Demoner (aka Dragons and Demons, most speculate that direct translation would have been to close to actual Dungeons and Dragons). I actually bought it since it had an adventure for the game in it and I actually wanted a book in Swedish since otherwise it's just english books like Dragonlance, Jules Verne or Tolkien I have laying around and Tolkien is the only one I have some Swedish versions of, but new translation with the worse names and such.
Still, this book was written by E.P. Uggla and follows the adventure of Tamea, a 13 year old girl that one days awakens when her tattoo begins shining and causing pain on her. She believes it has something to do with her older brother that have the same tattoo, but it causes her father to decide on marrying her away so she leaves on her own.
Also on the adventure is Verven, an half-elf, half-orc that lives on stealing from passersby that gets caught in a swamp and the assassin mallard Gizma that are looking for revenge on Tamea's brother for killing her assassin clan. So basically, no one trust each other and there is snark to go around for this group. They have to fight elf-ear collectors, spiders and avoid Tamea's bodyguard that looks to bring her back home. I enjoyed it for what it was. Easy to read and a fun adventure with the right emotional payoff in the end. Worst offender for the book is that it pretty much ends on a cliffhanger and a couple unanswered questions so I guess I have to lookout for a continuation.
Well, that's for the story, the real worst offender (and the reason I had to write about it and get it of my chest) is that the language they use at times is atroucious to my sensibilities. Probably hard to express in english, but take for example in the early chapters they talk about "tjejer", which means girls, no problem, the problem is that is a loanword from Scandi-Romani from the 20th Centuary. It's a fantasy setting, it breaks my immersion and they used it twice. And I know it's nitpicking but I can't stop thinking about it. Another example is that they peppered the text with english words as is. One instance Verven thinks about how stupid this is that he is walking to the Vale of Mists with the exact quote (except where I censured it, gotta think of the kids) "Dimmornas f***ing dal". What are you doing? They also throw in "Fine" and "Yes"! It's probably fine in a roleplaying game table, but I'm trying to get immersed in this world and english words that come out of nowhere is kinda bothersome! I know it's petty since there is only 5 times this happened in a 200-page book, but it bothers me! Not only me, I read a blog reviewer also mentioning it!
Doesn't help that I've been listening to Prancing Pony Podcast that talks about Tolkien's world in the Silmarillion and so on, and they stress that language came first and then the world. Language forms the world and therefore the world is so easy to get lost in since it's coherent. Here they break that immersion with the language. Adding insult to injury a long time ago I myself tried writing my own fantasy world and books around it and I got stuck at the language. I deduced that since I wanted different languages, but since I wasn't a linguist I made some choices. The Gods would have closer to latin since I equated them with Romans both in dominance and appearance while the elven kind was closer to ancient greek and philosophies and such. Names reflected that and names for places and such could have different names, but the same meaning depending on who said it and so on. It makes the world more alive, and this is just the cheapest way you do it. And they didn't bother here! Hell, I began looking for different names for elves since it wouldn't jive with the languages and therefore I made them different from the elves of Tolkien or Warcraft or whatever, the language creates the world. It's the same reason there's this discourse in social media (in February 2024) about the yellow paint in game design. In visual media the design creates the world and when someone paints the ledges yellow without reason it breaks immersion. I so have the pulse on the world 1 year after the discourse that will probably die away within a week! Better throw in a Cerveza Cristal reference while I'm at it!
What a strange time on social media
Now, I ended listening to an interview with the author on youtube and she explained that apparently she had very little time for writing the book, and maybe its just an effect of that, and I can understand that. Still, one might have thought that one of the biggest book publishers in Sweden might have someone proofread and actually question some choices, but I guess the cash needs to flow and we don't have time for that (or afford it). Who cares about quality, right? She also mentioned that the second book is on it's way in august 2024 and she had more time writing it this time. Maybe it gets fixed, but since it's part of the first book that's part of the world now I guess! Yeah, 3 paragraphs for 5 words in a 200-page book might be overkill for my part. Then again, reading about the Dragonlance books (which I'm reading at the moment) someone mentioned that the harshest critics seemed to have the thoughts of "I could have written that", and truly, it might just be jealousy.