Haven't been playing that much video games since Christmas 2023 (it's February as of writing, so my usual video game fatigue). So instead I've been reading books and one book I got was the choose your own adventure of the board game DungeonQuest (or Drakborgen, aka Dragon's Keep) that was released in 2023 and I got my hand on this January. Written by one of the original designers of the board game, Dan Glimne. Basically you play as an unnamed swordsman (or woman) going to the dragon's keep and trying to get your hand on some treasure and survive the ordeal.
Sounds easy enough, you generate a character, grabs some dice and head in. Dubbed my character Tyrell the Swift after my Dungeons and Dragons Bard I used in my characters backstory back in 2012... I'm feeling rather old all of a sudden. Anyway, we go in. Enter one of the towers, pass a door (since I know about the traps from the board game I stay away from there) and sees two dark elves guarding a passage, trying to ward me off. Offence is the best defence so I attack and does rather good. I continue and suddenly I'm attacked by invisible bees (?) that stung me to death. That was that, The Keep 1 - Tyrell the Swift 0.
Tyrell the Swift the second went the same way, but lets try the door this time and... Tyrell gets his hand pierced. Knew it. Well, let's continue down this corridor and.... fail the luck check by 1 and gets swallowed by a trap door, killed again. The Keep 2 - Tyrell the Swift 0
Well, Tyrell the Swift the third went back and was more lucky to notice the trap door and jump over it. Meets a mountain troll I quickly dispatches without taking a hit. Entered a big room with a statue. A red jewel adorned the head of the statue and greed begins to flow within me... but I decide to continue. Fight a though skeleton. Fall through some stairs, find a key that I use to open a secret door that takes me to the treasure chamber! Third try baby! Of course it's Tyrell the Swift the Third that gets there!
I grab 500 gold coins and decide to get out of here. Runs through a corridor, I hear a scream at one end of a room, decides I better go on the opposite side and just runs for it. Well, I'm prompted to guess two numbers, roll the die and one of them shows up. Immediately a spike pierces the foot, the torch goes out and the character just gives up. Dying in darkness. I had to look it up and had I just rolled another number I would have gotten out. The Keep 3 - Tyrell the Swift 0.
That was fun, now I got a craving to sit with the book and chart it in excel to find the most efficient way (or maybe the one with highest probability to survival). I maxed dexterity and choose a rather high luck since I knew that in the board game it was important (apparently it didn't help Tyrell the Swift the second). I also tried to map it out with pen and paper, but after some rooms it wasn't as descriptive about if it was left or right or such things, probably mirroring the fact at the character getting more lost in the keep as the day goes on. There's 500 passages in the book and there is some fun things with the numbers like, the treasure chamber is pretty close to the middle of the book (you have gone halfway through the adventure) and that if you loose a fight against a monster, you get to passage 13 (the unlucky number) and the adventure ends.
Only exist in Swedish as far as I can see while writing this (February 2024) so if you can't read Swedish though luck. If you can read it's rather interesting. There's also pictures in the book, mostly taken from the different cards of the games. As mentioned, the author Dan Glimne have added things that doesn't appear in the original game, like the statue for example. Haven't played these kind of book games before so I can't compare it to anything. I don't know if the character sheet and die use is that common with these kind of books, but it make it more authentic to a DnD game at least. A pity that you can't change weapon since sword is a bit of a cliché and you can't roleplay as most of the characters from the game. So go and read it if you get the chance.