Breathtaking
As mentioned in the Switch post from last week I pretty much have only played Zelda on it from day 1 and one month later and around 100 hours put in I finished the game. A bit of difference from Skyward Sword I could play for 2 weeks from start to finish... twice and on hard mode as well. Doesn't help that my brother-in-law sends me questions on the game as he had some parental leave taking care of their new born child while I sat at a work meeting. Working sucks in that regard, but at least it pays for all these games. So story is Link awakes in a chamber of resurrection after 100 years sleeping recovering from the wounds in a confrontation with Ganon. Zelda put him there after the battle and ended up confining Ganon until his return. But as usual something gotta have gone wrong since I don't think the legendary hero tried to fight Ganon with 3 heart and no clothes... and amnesia. Great, you know what that means? Running around Hyrule to gather weapons, armours, memories and spirits orbs from shrines to power up either heart or stamina. And I gotta say, this is a really enjoyable game. After the starting area you have bombs, magnet power, stasis power and freezing powers which you can manipulate your surrounding (there is a camera power later on, but it isn't necessary for the core experience of the game). And those are what can be called the only left-overs of the Zelda formula of items to clear puzzles. After getting those you get a paraglider and can leave the area and the rest of the world is open to you.
See this? This is the starting area...
... and this is the whole world
There are certain quest markers you can follow to get the core story so to speak, but my method was finding shrines and towers first. Both act as fast-travel points, but as mentioned the shrines contains puzzles, battles or just gives you a spirit orbs to power up Link or even find interesting equipments or weapons in chests. The tower unlocks map portions and are great survey points to see if you can find shrines or other interesting things. Then climbing to the top of every hill and peak since they often contains korok seeds, an item you can exchange for more inventory space regarding melee weapons, bows and shields. And there is 900 of them and as of the end of the game I had found 306... 1/3. I will probably not get them all. I got the 120 shrines though, but when I reached 111 I pretty much gave up and looked through a guide to find the last ones since getting them unlocked the games own classic Link clothing (you could get different outfits from previous games with amibos, but I haven't even got a single one and doesn't intend to get one either). Another reason I caved was that up to that point I could guess fairly easy where a shrine would supposedly be since it was in areas without shrines, but the last ones pretty much all of them was fairly close to other more accessible shrines and more often than not didn't trigger the sheikah sensor that could tell you when you got close to them which is the best thing ever since if you got pictures on certain items, monsters, herbs or whatever you can set the sensor to search for them and therefor cut down on grinding time. Especially when you need to upgrade armours at the great fairy fountains you can find.
Kiss of upgrade... and this isn't even the final upgrade stage
So most of the game is upgrading your stuff by finding better things or get items and drops from monsters or chests. But if you care about the story the main objective is to travel to the corners of the world and finding the four divine beast, calm them down after they were taken over by Ganon, climb inside, solve the puzzles to take control of them and fight a portion of Ganon to release the spirit of the champion that fell 100 years ago. After that you have to infiltrate Hyrule Castle to reach the top and confront Calamity Ganon as he is called here. And I tried it 3 times until a fourth and successful run. First time I ran through at the main gate, but after several confrontations with guardians and two lynels (the lion-centaures) I fled the second lynel fight and flew out of there since pretty much all my shields and melee weapon was destroyed. Second time was pretty much gathering resources until I stumbled upon the library and later Zelda's tower to get the final memory so I fled to finish of those side-quests. The third time I found one of the last shrines and found a back-door into the library so I escaped and knew which my next point of entry was when I cooked up enough rations and gotten enough arrows. And this fourth time I ran up the steps, jumping to every window I could find and swim up every single waterfall. I entered the final chamber and the divine beast blasted half of Ganons life away. The struggle was just bash him until he started some invincibility crap. I guessed I had to master the dodge and reflect abilities that I never got a hang of (and I pretty much checked it up before continuing just in case). So now or never and I succeed. And of course he goes for a second form and Zelda gives me the light bow and my horse is waiting for me (and thank god the AI choose my best horse instead of the others).
What is it with Nintendo bosses looking like Resident Evil-bosses?
So, is there something wrong with the game? The weapon durability is annoying how much you go through since I assume there is a hidden stat on how much it can take, mostly because there sometimes a stat boost for durability that doesn't affect the number displayed on it. Also the rain always feel like at the most inconvenient moment. The fact you can only have one main save per player without having to create another one if I would replay the game again. And also the damn Yiga clan that respawns without a blood moon (an event that resets all killed monsters and gives an in-game explanation to it) that messed up my dragon farming spot so I had to change it. Lastly, the music... is not bad, but it very seldom feels epic. The only time is when the divine beast are put up against Hyrule castle and then again as they fire. That is the only original song I felt was epic. I missed musical tracks like the Koloktos fight from Skyward Sword that just got more intense during the battle. Why couldn't certain mini-bosses have that theme instead of the same one for all of them (not bad theme either, but not as epic) and most other songs is a bit on the silent end. But I like the Rito and Zora return as well as Kakiriko and Ranch theme. I don't think the Goron theme was the same. Also, while I get that the divine beasts acted as dungeons together with Hyrule Castle, I really missed the multi-level dungeons. Of course I probably solved more puzzles in this game than any other, but I would really have liked a bit more and bigger divine beasts. Other than this a great game. Especially since I played most of it blind (except the small thing I mentioned). It's not many games where I can feel awe-inspired just wandering around and stumbling upon an event. Most mini-bosses in the beginning you just see a giant lying in the woods sleeping and you just decide to avoid it for the moment. One particular moment was when I was in the jungle area. I was stuck at the source of a waterfall seeing some strange things in the water while the rain poured down with lightning strikes (meaning I can't carry any metal weapons at all) making it impossible to reach the top. Suddenly the wind intensifies and the music changes to some haunting string instrument... and a dragon raises from the water just in front of me. I just hurriedly takes a pictures and wonder if I have to fight dragons in the air as well? Then balls of lighting flies toward me and I have to run away. And that was pure chance since the conditions was just right otherwise he wouldn't have shown up.
You know, the monks looks like the mummy from Tintin and the Seven Crystall Balls...
Or is that just me?
And to cap it of some tips, short on rupees? Hunt in the snow-clad mountains. Elks, wolfs, foxes and some kind of rhino. Gather gourmet raw meat and cook five at a time and sell for around 500 rupees. For rations to actually consume, radishies. One single cooked small radish restores all life and gives 3 extra hearts. Which at maximum means a total of 30 hearts (which is the maximum with 3 whole stamina wheels). And finally, the adventure isn't actually finished since there is some extra DLC on the way (which I already payed for) with both hard mode, multi-level trail dungeon and an extra quest.