Well, at least we moved away from an orc and human staring at each other... then again he's staring at me... maybe I'm the human?
I first experienced Warcraft III at my cousins house the summer it came out. We were there on vacation and as I usually did I stayed inside and played games. He had Warcraft 3 so I got the cheat codes and started playing... and what a play it was. The game is divided in different scenarios from the perspective of a hero or heroes of a different fraction. First scenario is the prologue were we are introduced to Thrall, son of Durotar and the warchief after Doomhammer. Raised by humans as a slave he escaped and rallied the horde and freed them from their internments camp and are know haunted by mysterious dreams foretelling the fall of all that he knows. A man called the prophet summons him and bids him travelling across the sea to Kalimdor in the west. Thrall heeds his words and assemble the horde, but have to save Grom Hellscream who has been taken hostage by the humans. After the rescue the horde steals the human ships and set sail.
Our hero for the next couple of chapters
We are then taken to Lordearan, the capital of the Alliance which is crumbling as the elves have left and several human nations as well. A plague is spreading in the north, but the king don't want to quarantine the people and the prophet once again appear urging the people to move west, the only way to save them. They says no and he disappears. Then we follow prince Arthas as he is sent out to stop an orcish raid with Uther the Lightbringer. The orc's are demon worshippers and warns the coming of the demons. Uther dispels this and and we cut to Dalaran, the home of the Kirin Tors, magicians, and Jaina Proudmore who overhear her master Antonidas dismissing the Prophet once again and she receives orders to investigate the plague since the king won't bother other then sending his own son to check it out. Travelling the lands Arthas and Jaina discovers a death cult of necromancer spreading a disease that turn people into the undead which after long battles with the undead forces leads to Arthas purging a town and following the dread lord Mel'ganis responsible to Northrend, the arctic of Azeroth. There he stumbles upon a dwarves expedition led by Muradin Bronzebeard, brother of the Bronzebeard dwarfs king. He is on an expedition looking for a fabled runeblade Frostmourn. The dread lords attack forces Arthas with Muradin's help finding the blade, and discovering that the blade is cursed, but Arthas have gone so far that he claims it anyway, leaving Muradin for dead in the snow as Arthas himself destroy the undead and finish Mel'ganis of as his own soul is claimed. Arthas is transformed into a death knight and returns to Lorderan and kills his father in cold blood, destroying what's left of the alliance.
Still our hero for the next couple of chapters
We then follow Arthas as he goes on a campaign to assemble the cult of the damned, raise their leader who will be his most trusted ally and destroying the elven forces, corrupting their Sunwell and go on to kill some of the remaining orc clans and the city of Dalaran to summon Archimond, the leader of the Burning Legion, the force behind the orcish invasions and the Scourge (which is the name for the undead forces). This causes a gap between Arthas who follows Ner'zhul aka the Lich King, aka the Warchief of Draenor who was captured by the Burning Legion as he tried to escape from them. Furious he plans his revenge. Meanwhile this scenario forced the player to kill people like Uther the Lightbringer, Antonidas and Sylvana Windrunner, younger sister of Alleria Windrunner. Of course you didn't really kill her, just turn her into an undead. To me one of the more boring once since I've never felt that good with the undead. Depressing music, everything is dark and death isn't that funny. Although I really like the necromancers raise dead tactics to overwhelm enemies.
The Iron Man of humans Nightmares is back
The next scenario is the orcs again. Thrall have just landed on Kalimdor and must gather his troops while trying to survive this new landscape. He befriends the tauren chieftain Cairne in their fight against the centaurs and their shamanistic beliefs. He points him toward Stonetallon Peak and the Oracle living their if he wants answers so he goes there, encountering Grom and the Warsong Clan in the middle of a conflict against humans. Grom seems to be caught by a bloodlust, disobeying Thrall's direct orders to leave the humans alone so he is sent away to Ashenvale forest to build a settlement, but that only escalates problems as he is attacked by night elves who don't see kindly to someone defiling their forrest. After building their camp the demigod Cenarius appears which forces Grom and the orcs to drink from a pool of demonic energies, a pool spiked with the blood of the demon Manneroth who once enslaved them and started the wars between orcs and humans. They defeat Cenarius, but are reigned into the Burning Legion. Meanwhile Thrall reached the peak and was reunited with Cairne as they battle the human encampments around the Oracles cave. They reach the top and sees Jaina Proudmore entering, the only human lord that headed the warnings of the prophet. They battle through the underground traps and monster and are standing face to face with Jaina when the Prophet once again show up, telling them that they must put aside their hatred since a new threat is upon them. The first plan is to save Grom and the Warsong Clan. Thrall and Cairne battles the crazed orcs and demons that spawns the battlefield and bring Grom captured in a gem to Jaina and a ritual is prepared that gives him back his free will. Grom tells Thrall that it was in fact he that drank the demon blood first and in doing so corrupted most of the orc clans and they did so willingly. Thrall and Grom then proceeds to confront Manneroth. And here its supposed to be a cutscene, and to my surprise it actually played. Glad for that since it is one of the more epic moments when Thrall and Grom confront Manneroth, he brushes Thrall to the side and taunts Grom that lets out a Hell Scream and proceeds to dig his axe deep into the flesh of Manneroth that explodes in a fiery inferno. Thrall holds his friend as the blood curse is lifted and Grom Hellscream draws his final breath. Epic!!!
This of course opens up the final campaign that is the Night Elves. As the humans and orc allied themselves they go deeper into Ashenvale forrest where they are harassed by the Night Elves who doesn't kindly look to intruders, especially those who have slain their demigod. Sadly for them the Burning Legion appears and for this new threat priestess Tyranda Whisperwind decide to wake the druids from their sleep, especially the Archdruid Malfurion Stormrage and her beloved. As they search for the druid of the claw they encounter a prison, a prison to keep the Betrayer under guard, Illidan Stormrage, Malfurions brother. Tyranda releases him and while he guards the forest Arthas approaches him and tells him of the Legions action. Apparently they possess the skull of Gul'dan, the artefact used by Ner'zhul to open the portals on Draenor, causing its destruction. At the moment it is the driving force behind the corruption of the forrest under guard of Thycondrius, the dread lord that gave Arthas his instructions under the undead campaign. Illidan take control of the skull, but instead of destroying as he originally planned he consumes its powers and turn into a half-demon that destroys Thycondrius as was Arthas plan. Tyranda and Malfurion confront him and banish him for the use of demonic powers that once doomed the Elven race. Malfurion is then summoned by a dream voice together with Thrall and Jaina. The Prophet appears and tell them who he really is, Medivh, the Last Guardian. Slain as he was possessed by Sargeras and brought the orcs to Azeroth. He tell them of Archimonds real plan, to take the World Tree's energy. So they muster their defences and endure a siege for 45 minutes as the Legion climbs the summit. And since I played the game legit it was one fingernail biting session. After 15 minutes the human line was overrun. The orc line hold for 30 minutes after that since it was closer to my own base so reinforcement was faster. But Thralls orcs was forced to retreat leaving the Night Elves alone. During the final stages I fortified the two entry points with guardian ancients that threw boulder after boulder. The fountains healing my troops as they fought wave after wave of undead and demons. Resources thin and reinforcement far away, Archimonde himself appears, breaking down the line. 8 seconds left. The final stand, thank god the AI is stupid so instead of reaching his goal he is occupied attacking whats left off my base while the final second turns. I survived the siege and once again surprised to see the ending movie depicting how the wisps that Malfurion summoned surrounds Archimonde and destroys him. The weakest unit in game destroys the Archdemon himself. Great storytelling.
This is probably the definite version of the Warcraft games (with exception of the expansion, but it's not much it adds compare to the difference between Warcraft II and III). Even though they limited the army size I can easily go between different units and even cast support spells on their portrait instead of trying to locate a damaged unit. Some spells even have auto-cast features. Also the story is better laid out since there is a focus with the heroes you have. The problem is that it's really good to know the shortcuts, but it might be too much with 4 different factions to remember each and everyone. We even have inventory to either boost the heroes power, summon reinforcements or support healing and such. Also, playing this game legit for the first time through I discovered things that I missed as a kid. For example in the Night Elf mission to get the druids of the claw I stumbled upon a hidden passageway behind some trees and suddenly a cutscene played where the Largest Panda in the World showed up and I was forced to slay it. I recall seeing the cutscene but without the monster, which probably indicates that the god-mode cheat enabled my troops to kill it before the cutscene started. I always preferred the Night elves due to being elves, but as playing it I realises they are one of the harder since they really need to use magic to distract and immobilise their enemies and I've never been good at that. Of course they are the best when dealing with flyers since their base troop is an archer. And one should really start with the Priestess of the Moon hero since she's the only one boosting attack damage for archers of the heroes. A pity the demon hunter is the coolest.
The enemy of the Night Elves is really resource planning
This of course opens up the final campaign that is the Night Elves. As the humans and orc allied themselves they go deeper into Ashenvale forrest where they are harassed by the Night Elves who doesn't kindly look to intruders, especially those who have slain their demigod. Sadly for them the Burning Legion appears and for this new threat priestess Tyranda Whisperwind decide to wake the druids from their sleep, especially the Archdruid Malfurion Stormrage and her beloved. As they search for the druid of the claw they encounter a prison, a prison to keep the Betrayer under guard, Illidan Stormrage, Malfurions brother. Tyranda releases him and while he guards the forest Arthas approaches him and tells him of the Legions action. Apparently they possess the skull of Gul'dan, the artefact used by Ner'zhul to open the portals on Draenor, causing its destruction. At the moment it is the driving force behind the corruption of the forrest under guard of Thycondrius, the dread lord that gave Arthas his instructions under the undead campaign. Illidan take control of the skull, but instead of destroying as he originally planned he consumes its powers and turn into a half-demon that destroys Thycondrius as was Arthas plan. Tyranda and Malfurion confront him and banish him for the use of demonic powers that once doomed the Elven race. Malfurion is then summoned by a dream voice together with Thrall and Jaina. The Prophet appears and tell them who he really is, Medivh, the Last Guardian. Slain as he was possessed by Sargeras and brought the orcs to Azeroth. He tell them of Archimonds real plan, to take the World Tree's energy. So they muster their defences and endure a siege for 45 minutes as the Legion climbs the summit. And since I played the game legit it was one fingernail biting session. After 15 minutes the human line was overrun. The orc line hold for 30 minutes after that since it was closer to my own base so reinforcement was faster. But Thralls orcs was forced to retreat leaving the Night Elves alone. During the final stages I fortified the two entry points with guardian ancients that threw boulder after boulder. The fountains healing my troops as they fought wave after wave of undead and demons. Resources thin and reinforcement far away, Archimonde himself appears, breaking down the line. 8 seconds left. The final stand, thank god the AI is stupid so instead of reaching his goal he is occupied attacking whats left off my base while the final second turns. I survived the siege and once again surprised to see the ending movie depicting how the wisps that Malfurion summoned surrounds Archimonde and destroys him. The weakest unit in game destroys the Archdemon himself. Great storytelling.
This is probably the definite version of the Warcraft games (with exception of the expansion, but it's not much it adds compare to the difference between Warcraft II and III). Even though they limited the army size I can easily go between different units and even cast support spells on their portrait instead of trying to locate a damaged unit. Some spells even have auto-cast features. Also the story is better laid out since there is a focus with the heroes you have. The problem is that it's really good to know the shortcuts, but it might be too much with 4 different factions to remember each and everyone. We even have inventory to either boost the heroes power, summon reinforcements or support healing and such. Also, playing this game legit for the first time through I discovered things that I missed as a kid. For example in the Night Elf mission to get the druids of the claw I stumbled upon a hidden passageway behind some trees and suddenly a cutscene played where the Largest Panda in the World showed up and I was forced to slay it. I recall seeing the cutscene but without the monster, which probably indicates that the god-mode cheat enabled my troops to kill it before the cutscene started. I always preferred the Night elves due to being elves, but as playing it I realises they are one of the harder since they really need to use magic to distract and immobilise their enemies and I've never been good at that. Of course they are the best when dealing with flyers since their base troop is an archer. And one should really start with the Priestess of the Moon hero since she's the only one boosting attack damage for archers of the heroes. A pity the demon hunter is the coolest.