Another week, another game of DnD. A little more action-packed this week. Our barbarian, avenger and swordmage tracked down a cultist leader and killed her without much problem, a tiefling Asmodeus worshipper if you wonder. Our bard played some songs for the people in the poor district and encouraged them to rebuild it more beautiful than ever or something like that. Me and my psionic elven cousin delved into the Vault of the Nine, passing through a maze and standing in front of a door with a magical rune. From the shadows a slippery black gelatin creature, an ooze, began moving toward us. I began firing my arrows... and I didn't roll that well, in fact several once missed and my elven companion only had one useful spell and that was pushing the creature backwards after he spent his daily. So after using up all our special powers it was finally slain. 11 arrows was needed. ELEVEN! Luckily I had 90 of them to begin with so I'm fine for the time being.
After the ferocious fight our attention went to the door. My cousin, Garien Leafsinger, checked it out and then tried to remove the seal that sealed the door. He failed I believe cause it set of a trap and a lightning bolt struck out toward us. He jumped aside and had to use his psionic powers to push me away since my dices really don't like me. After that we entered the door and found us in a room with several statues of the protectors of Neverwinter. We detected that the catacombs stretched far across the land, but since our little encounter with the ooze had trained our better abilities we decided it was best to retreat for the moment and gather the rest of the party if we should have some chance of survival. We closed the doors and it sealed it self. Being a bit worried since it got a new rune we wrote it down and decided to use the remaining hours to prepare with so much knowledge we could gather from the library.
Of course I was hardly of any use since the dice failed me once again and Garien was on his own. He is of course the closest we had to a "true" wizard in the party. So after gathering the information and preparing to open the new seal we returned to the tavern, finding the barbarian and swordmage passed out on the floor after yet another drinking contest. The next morning we once again travelled into the maze and onward toward the sealed door. This time no trap was set upon us and we entered. The next 15 minutes was spent on finding a chest, dragging it out of its alcove and letting our bard and swordmage try to open it. When that failed our barbarian came forth and more or less broke it open (or at least that's what I imagined). Inside we found a cloak, a brooch and gauntlet. I got the cloak, the brooch went to toward our bard while Garien got the gauntlet... that he promptly told everybody was going to be sold at the very first moment due to our limited cash supply.
Anyway, we checked the alcove again and what did we fid? The key of course, so our swordmage decided to lock the chest and then gave the key to Garien for safe-keeping. We push forward to a doorway which flows of magical energy. Drawing our weapons we set up a formation and ventures forth. Everybody rolls a stealth check and everybody succeed except Garien who for some reason starts to hum Beethoven's 9th symphony. Luckily he was at the back, bad news was that I was right behind him and the last in our formation. We passed through the corridor and reached another room. This one on the other hand was inhabited with a couple of ghosts and ghouls. After some talking with them we found out they were the protectors of Neverwinter when they lived and would let us stay here and help us the little they could. Which was perfect time to end the session so we have to continue next week to search through the catacombs.