onsdag 21 januari 2026

Star Wars: Dark Forces Remaster (Switch)

 

Down with the Empire!

Another Doom-clone I got in a sale and a Star Wars game at that. Never played before, but I did play the sequel, Dark Forces II. My friend had a demo of it and we played it a lot, but we couldn't finish it and mostly due to not understanding what we were doing. Then my neighbor got the full version so I borrowed it and played a bit with it. Got all these cheat codes as well which enable me to actually play other parts than the first level. Got stuck in a level since I didn't understand what I was doing there either. 

Well, this game then. Basically like Doom, run around and shoot enemies and find keys to complete certain objectives. A bit more story focused than Doom and the objectives aren't just kill everything (but that helps a lot), sometimes it's place this tracker or place this explosive and so on. Story is that the Rebel Alliance is hiring Kyle Katarn, a former Imperial Officer turned mercenary to first grab the plans for the first Death Star (which now is contradicted by Rouge One if I recall correctly). After that one of their secret bases is destroyed by some unknown force... The DARK FORCES!!! Kyle and communication operative Jan Ors is sent out to discover the secret of this new enemy. 

During the adventure you rescue the spy Imperial officer that briefs the heroes in Return of the Jedi (oh and you get the mission by the lady rebel leader also from that movie), gets captured by Jabba the Hut, fights of Boba Fett and blows up some imperial bases. It's a fun distraction, but I wouldn't got around the game without using the cheats I found on the Internet to get past certain problems, mostly unlimited Ammo, Pogo and Invincibility. Started using them in the prison rescue since I couldn't figure out the elevator puzzle and short on ammo and I needed ammo to go between areas... I think this game might be a bit badly designed to be honest. On the other hand, I can actually jump and what a difference that make!

Still, it feels like Star Wars with the music, sounds and all the designs. Would love a remaster of the second game since there you have FMV and Jedi Powers... throw in Rebel Assault II... and Shadow of the Empire as well, but keep the Cutscenes from the N64 version. Might be a bit harder than I would like and some of the puzzles are hard to figure out I feel. Or I'm just stupid, but we now that can't be it!

onsdag 14 januari 2026

Ys Memoire - The Oath in Felghana (Switch)

 

Wait... which Oath was it we took in Felghana?

Been a while as of writing. The usual winter slump so I haven't finished a game since december and as of writing we are one week from March in 2025. It's also due to playing a game I really had a big dislike for, which was Fantasian Neo Dimension. I got half way through and just didn't have any fun with it and after spending 1 hour fighting a boss to get killed I just gave up. Maybe I will come back to it, but I just don't feel like it.

So instead I went with Ys Memoire - The Oath in Felghana which I gathered is a remaster of a game from 2005 that was a remake of Ys III: Wanderers of Ys. It uses the same type of gameplay as Ys Origin and was a much better time. Much shorter as well with something like 12-15 hours of gameplay on Normal from start to finish. So Adol Christin and Dogi has arrived at Dogi's homeland, but monsters are running around so Adol gets to rescue Dogi's childhood friend Elana Stroddard. More trouble brews when the corrupt lord of Felghana, Lord McGuire tries to gather the 4 holy statues in order to take control of an ancient god. Helping the lord is Dogi's childhood friend Chester Stoddard and Elana's brother.

Fight monsters, level up, get money and Ravel ore to buy and upgrade your equipment and then of course you have to defeat the evil god yourself. There's revenge, betrayals, heartache, tears, laughter and Dogi crushing a wall. It felt amazing. And somehow Adol loses all the equipment I fought for, the sword I get since it's story reason, but the shield and armor? And level 1 again? I maxed him out both in Ys I & II as well as Ys X that take place before this. 

Overall, just what I needed. An relative easy and short experience. Dogi is the same voice actor and it was fun to discover that the voice actress for Elana is the voice actress for Colette in Tales of Symphonia. And the game ends with Dogi staying and Elana standing and waving Adol of as she cries... man, Adol ends every game with a beautiful woman crying over him. Makes me think of the Quest for Glory-series and makes me wondering if they like that series will end with a final series and the possibilities to meet people from all the games. Before that I still have Ys IV-VII to play. 

onsdag 7 januari 2026

A DnD Tale: Tomb of Annihilation - Genie in a Bottle (Part 8)

 

The players are gonna be so pissed when they realize I already left this puzzle solved!

First post for 2026 (first post written for 2025... I can't seem to get into the groove to play games at the moment). A continuation of the last session. So, I prepared for them to clear the floor so I though it was enough to read only that... no, they of course decide to get down to the second floor immediately. I also recalled the fact that spells like teleportation or such things malfunctions and takes them to a room filled with rotten corpses and an eye stalk that they would appear like the trash-compactor monster in Star Wars (making them think that the whole chamber would crush them). Sadly I read up on it and it's only if they try to teleport out of the tomb, things like shadow-step and arcane gate works just fine. And they won't get to try the black hole lever. 

So on the second floor they find the second warning and also notices a skeleton with a decapitated head. In actuality they are trying to find the skeleton keys to open the door on the fifth floor (one key per floor), but I thought it would be funny if the keys are already taken and put into the door by someone, for example the one trapped in the chamber behind the final boss, for example Toby that would lead into the next adventure as he soloed the dungeon. Cause Toby is the best!

Still, they look around and find the door to the south the most interesting to enter. They hear the gurgling moans from some zombies that are chained to the door. Hope uses her sun sword to chase them away that opens the door... or that is what I interpreted the chains doing due to the second warning about the undead disliking sunlight. The less battles the faster the games goes anyway and they wanted faster games. 

Inside they see transparent cauldrons with bones in them, a sarcophagus and four statues. They pretty much say f*** this and looks for something and finds a hidden door leading to a corridor that leads into another room. In that corridor they also finds a bottle. They inspect the bottle and it talks something they don't understand. Hope uses Comprehend Languages that allows her to understand that the dao in the bottle wants to be freed and will give them riches if they do so. Greed gets the better of them, they open the bottle and are in fact rewarded with several gemstones making the trek at least profitable (if they get out). They enter the next room and finds a pentagram in salt with a sarcophagus in the middle. In reality an invisible grey slaad hides in the pentagram, trapped by the salt and if you disturb the pentagram it will be released and attack. Since Immeral and Hope already met an invisible slaad I actually gave them a hint that they felt the same creepiness as back in the Amber Temple so they decided to avoid the room for now.

Back in the corridor they backtrack and enters the eastern corridor until they reach the intersection. They find the body to the north and get the journal and treasures (especially the staff of striking that Immeral intends to attune to so that Freya can get the magical spear without knowing that the staff curses the attuned wearer to become a half-goat, gonna be fun next session) and decides to continue and appears at the intersection again, but the body to the north is gone. They tie a rope and head back, but this time the rope is gone from the south. They go south and suddenly the rope appears in front of them and behind them. Destinova deduces that it must a dimensional gate here. So now the game halts for 15 minutes as everyone tries to grasp what this means. They decide to continue east at the intersection without the dead body where they find the room smelling with wine and a glittering chest in sunlight. As they check and find that the sunlight is an illusion Immeral uses their ring of storing with dispel magic to take away the light. I assume that works since it's an illusion and they open the chest with the words "drown your sorrow" and nothing happens... they are a bit disappointed with the room and head back. They go back to the staircase and check the northern passage that leads to the room with a mask on the floor... nothing else there. They go back and check the pentagram room and stumbles upon the bottled dao again and open it and gets a double set of jewels. Head back through the ring and the jewels disappears in a puff of smoke telling them that the dimension door isn't quite real and get that this is the "real world". They redo all the stuff in the wine room (I almost made them forget to turn off the sunlight) and since the same exact thing happened there was nothing there either. 

Now they went back to the first floor and headed north until they reached the room with the magnetized shield. First they see another decapitated skeleton and then Freya is the only one to fail her saving throw and getting slammed into the shield taking 15 damage. No damage to any metal equipment since she wasn't carry anything. North they find a fountain, no one dares drink the waters which is a shame. They go south and finds a dead end. Searching they find two hidden doors. They enter the south door first and finds a room which they saw earlier last session through a crystal window. You are supposed to cover the eyes on a bronze disk to avoid the wights awake and attack them and then use the masks to open the sarcophagus. I let them cover the disk while being seen since I just don't feel like battle right now. Hope unlocks the sarcophagus and they finally have a magical cursed item in their reach. Immeral picks it up and instantly gets possessed by the Zorbo god, meaning she's even more risk averse, but she got a ring of protection that boosts his AC and saving throws with +1. That and he can now attune to 4 magic items. They don't really have that many, but there is a couple to get in the tomb. They look around and find another hidden door made of flint. Freya opens it and it ignites a gas cloud that knocks her down a bit. They head back to the fountain and rests for the night.

They return next moring and look across the waters. First they follow the river till they reach a waterfall with a ledge across it and a treasure chest. Using their daily arcane gate they can reach it without jumping across. Since it's a mimic it attacks them as they try to see if it's dangerous so they say f that and return back to the origin of the river, finding another chest hanging across the pool of water. Hope hop upon Freya's shoulders and unlocks the chest and get everything from it without triggering the trap. They check the other hidden door in the corridors and see some dwarves creating a tomb guardian and decide that they better retreat. They enter the other northern passage of the first floor and avoid setting of the fan trap and finds another sarcophagus and three chests. After a while they figure out that they need put someone in a chest so that they can turn the key to make a button appear on the sarcophagus to activate a trap and the unlocking mechanism. Freya enters the iron rusted chest and since she have no non-magical metal on her she is pretty much fine. She then enters the onyx one, but survives the trap with 1 HP intact. Also kinda funny that Freya was 6 foot meaning she was a bit cramped in the 5 foot chests.

They put Destinova in the final chest of silver and frost. He only took 39 damage so he didn't get bloodied, although that just 1 HP away. Pushing the buttons now make the sarcophagus to be transparent and crystaline. They see a mummy and a mace in it. Hope picks up her crowbar and swings at it and the whole sarcophagus cracks and the mummy awakens, ending this session. Next session they wanted some maps since they are really bad at localize themselves in their minds. Also, gotta get Immeral to feel itching to start the curse that transform him into a half-goat... hehe and Immeral wanted to get cursed, but that was by a were-tiger hehe, the player gets what she wanted! Hehehe!

onsdag 31 december 2025

A DnD Tale: Tomb of Annihilation - Entering the Tomb (part 7)

I think it was this face they saw in the tomb.

Returning to look for the other 3 cubes in order to enter the tomb of annihilation. And I basically focused on going for the puzzles and skip the fights. I lure them up the waterfall to let them see the vision of Ohm being destroyed to add some mystery to the whole ordeal and then allow them to see the final shrines as they look out of the city. And they basically went on a straight line to get them all. First was the shrine of Nangnang the Grung (a frog like creature). It's supposed to be full with grungs that guard the treasure and if you haven't saved one of the sons of the leader there is a big battle, but that takes to much time so I just skip that idea. Right to the puzzle, how to enter the locked door. Well, the first obstacle is the first door where you are supposed to use strength in order to push it open. None of the characters have that so after two tries I just check my spell list and see that Destinova have Knock so I cast that spell to just enter. And then we have the puzzle door. You are supposed to figure out that one person have to gather the fake treasures in the room and from there go the door and let it open, If there is another people with treasure it doesn't open. We just used knock again since they aren't that smart so why bother?

Next was the shrine of Obo'Laka the Zebo. It was an interesting premise. You first enter a corridor with 8 torch holders and then in the next rom you find a pool where there is a sun in the roof, but a moon in the reflection of the water. After some speculating they jump in and ends up in a room with a moon on the floor, but a sun in the reflection of the pool. There's a door they enter and in there they find a another cube, but there is a petrified statue of a Thay Wizard standing beside it and 8 lit torches around the room. Here there is a problem which I get from reading the book. All characters in the campaign can use mage hand and since they don't get in direct contact with the cube, they won't be affected. You are supposed to deactivate the trap by finding a secret door leading back to the beginning of the shrine so that you can take the torches and put them in the first corridor, since they will extinguish in the water of the pool. To not trivialize the whole ordeal I made the pool water dispel the mage hand so that they actually have to do the puzzle. 

The final shrine was the shrine of Moa the snake. It was the most fun shrine in reading. First it stands on top of a pillar in a lake of lava, but they clear that with an arcane gate spell. Then they enter the shrine and finds a cube standing in the middle of a room guarded by stone archers. They grab the cube with mage hand and the statues begin rotating and firing arrows at them, they get back in the corridor and the trap floor activates trying to send them into a pool of green acid. All four clears the saving throw, they get out and the cube turns to a puff of smoke. They return, search the room again and finds a secret door which leads to a room with a broken snake statue. They grab the cube, once again get fired at from the statues, avoid the trapped corridor, gets out and... the cube turns to green smoke. I find this rather funny. They return and looks again and find yet another secret door and another room, this time with a whole statue. They get the cube and the traps don't activate. They now got all the cubes.

I hadn't planned this far ahead so it was a bit of improvising, but I recall most of the beginning traps, with the fake door in the beginning. They get to the obelisk, get the clue and finds the passageway and the tunnel. They also see the three gargoyles standing looking down on them. They enter the tunnel and see torches light up as they pass and even finds Unkh's statue and get the pendent that hanged around it. They go to the passageway and finds the trap, block the air flow for the gas and starts putting in cubes. I think it was a bad idea to do this in the afternoon with one of the players being out until way after midnight. She can be a bit... thorny when she hasn't slept properly and puzzles isn't their greatest forte. They try so many combinations on the first door and none work, they read the text on the obelisk over and over again so in the end I have to step in to point out that there seems to be something missing since their is only 8 holes for the cubes, when we in fact have 9. They go out again and as they pass the obelisk the pendent begins showing them to the hidden passageway. And here they get stuck again since they get that Unkh should be in the middle, they get that the other cubes should be oppose each others, but they just can't figure put that Unkh always should be in the middle (missing the diagonal cubes). So I have to step in and the youngest sister is so feed up with all this. 

They get to the next door, the timer shows up and Freya in panic pulls the lever and the floor opens and the other three falls down on the spike taking damage in different ways. They get out and enter the T-section with the poisoned arrows and trap plates (I assume they got this from Indianan Jones). They begin by meticously check for traps, reach the statue head and see the darkness. Freya puts in a stick and it gets destroyed by the monster inside the mouth so they decide to just leave it. They head right to the grand staircase, decode to back and finds the grate with the rushing water and then see the crystal window that shows them the room with the skeletons on the thrones. They go back to the staircase and from here we call it quits for today. 

Finally getting somewhere, but if my sisters don't get their sleep before playing the next time I assume we might never finish this module as everyone is angry at each other. I think on the other hand that we haven't that much time on our hand with the trajectory of all our lives, but that is just me. Happy New Year everybody, see you in 2026 (although as of writing it's only a couple of weeks away from 2025 beginning.

onsdag 24 december 2025

Dragon Quest III: HD-2D Remake (Switch)

 

The father of JRPG:s!

So the long awaited remake of the third Dragon Quest game finally came around. I played one version before, the mobile port they added to the Switch. I recall liking that so I was a bit itching to play it again, and this time in SquareEnix HD-2D engine they used for the Octopath Traveller games. It starts like normal, some personality quests and once again I got Lazybone... I mean, he only wants me to push the rock once, why would that make me lazy? I can also choose difficulty affecting how quickly you level up and how much gold you earn. Since this wasn't my first time playing the game and since I gotten a taste for classic challenges from RPG:s I went with the Draconian Difficulty (the Hard mode that is).

Glad I did since I ended the game with the Hero having a level of 54 and I can't say I grinded that much in comparison (maybe getting a thief from level 1 to 40 to check all the areas for treasure might have had something to do with it). Still, the game starts of as usual, get your party and head out. I chose the classic combo of Hero, Warrior, Mage and Priest. No class change. On one hand, a really good combo for battles since you have everything you need, but the additions of mini medals, secret areas and monster collecting makes the choice a bit harder. I should probably have taken a Hero, Thief, Mage and Priest since that allows you to find secrets, sneak up on monsters and using healing and attack spells like no other. 

They've also added the monster wrangler as a new class that has a very easy time getting the monsters since it bypass all the other problems, like using musk to hide your scent, evade to make yourself invisible and Padfoot sneak up on them. It's worth getting the monsters since fighting in the monster arena gets you great stuff (and finding things with the thief does as well, no problem with money this time). I didn't fight in the arena until the second world when I had pretty OP party. Got me through all the battles in the first world, couldn't get through in the second world. 

Played the game to fight of Zoma in 74 hours which is a bit longer than in the first version I played and there is much more, besides the other things I've mentioned you also have secret areas that doesn't show up on the map, but contain recruitable monsters and/or items the thief can help you find. And going around the world with a thief to find them all after the fact probably added up (I also trained the monk up to level 39 or so at the same time just to see it). You also can have a constant reminder where to go next which I believe activate when you here information to that affect, but I'm not sure. You also have a recall function where you press X and the latest conversation is recorded to look up in the menu, great for keeping track of hints in the game (wish I got that in the beginning and not when I ended up in the second world). 

Still, even with all that I'm still too dense at times, like forgetting that the destroyed town should probably have something to say at night so I went back there several times wondering why I can't get the orb there. Or trying to traverse Soma's Castle and after almost giving up finding the hidden passage below the throne. Still, it is fun playing it and compared to the Final Fantasy games I've constantly have to wrestle with which version to play, this is the best version as of now. I heard there was some controversy since they put shorts on the female warrior (not mention that it isn't called male or female, but type A or type B). Now, I'm a man that can appreciate the exposed skin of 2D characters, but this scandal(?), is just in bad faith. I mean, I spent the final portion of the game with my male hero and his three supporting female characters all decked out in bikinis because those where the best armor for them. Why are then the Internet complaining about some shorts on the female warrior when I can use the "blessed bikini" on her? What's even the problem? Other people are ****ing insane!

The ending then, they put in a too be continued for the next games that will come in 2025 which I'm already waiting for and apparently they are gonna give you some bonuses for clearing the third game so I'm ready. They also made a twist in the ending with the dragon lord egg left by the dragon queen. Apparently it's protected by the priest Hargon... which was the big bad for Dragon Quest II... implying that the dragon lord in the egg might be the dragon lord you face of in Dragon Quest I? I'm excited. I wonder if they are gonna add the party system into the other titles or if they are gonna stick with the original intent of the games which is fine, but kinda makes the games less varied. Still dread the kamikaze monkeys in the second game. Anyway, I got the end-content dungeon to traverse in this game left to meet the Almighty and get some wishes. First encounter was no problem, the trolls I just brute forced, the second encounter went to hell with Barmosa wizards spamming Kaboom several times killing the party before I could react... this will take some time, but Fantasian Neo Dimension comes out next week as of writing. Choices, choices! Hope I don't have to finish the extra content to get bonus for the other games. If I would repay this game, I would probably go for a Hero, Thief, Mage and Priest line-up and after getting all the stuff for the the Thief class change it to a warrior since the damage is rather needed. Or should I do it the other way around since the Thief passive stealing ability is kinda useful for farming seeds... as stated, choices, choices.

Happy Christmas everyone! When this went up I was asleep waiting for Santa as it is Christmas Eve in Sweden and we celebrate Christmas the day before everyone else.

onsdag 17 december 2025

A DnD Tale: Tomb of Annihilation - Quest for Cubes (part 6)

 

The Dangerous Snail!

The quest continues in search for the cubes to enter the tomb of Annihilation. To speed everything along I again tell them the shrines as scouted out by the other companions that aren't main characters. First is the shrine for the eblis god guarded by crocodiles. They skip the fight by using an arcane gate... I might think they have to many powerful artefacts for these battles. They enter the shrine and stumble upon a chamber with six statues and a pedestal. They find a text written below the pedestal which contains a riddle, Immeral at once knows that it is shadows so they put up a light spell at the centre and can see that one of the statutes have a hidden corridor behind it that only appears when a shadow is cast there. They follow it and find a grid... and here they get stuck since they can't get that they should put the riddle in the grid. So I have to spell out that the grid has the same amount of bricks as the letters in the riddle so they begin jotting them down and sees that certain bricks are darkened, as if they are in shadows. Those letters form the words Cover The Eyes... so they stand a minute covering their eyes until Immeral points out that maybe it's the statues in the room prior that needs to be covered. They go back and Freya wonders how they are gonna be able to cover the eyes of the six statues when they are only four which makes Hope stare at her and just say we can use blindfolds. They do and the cube appears,

On the way back they can't use the arcane gate since they only can use it once a day so Destinova uses a lightning bolt that that kills all four. They wade into the water on the way with Freya carrying Destinova since he otherwise have the water up to his neck. Of course this have angered the mother of the crocodiles so they get attacked by a giant crocodile. It doesn't have time to do anything when the others just kills it, Destinova finishing it off with a magic missile and they head for the next shrine, the shrine of the su-monster (some kinda monster monkey). The shrine have 5 entrances and using light they see that the middle one seems to go to a middle room in the shrine so they enter. They find a statue of a su-monster and four masks that they can gaze into corridors so they realise that the other entrances goes into the others side. They go to the other sides of the mask and I'm able to lure each and everyone to look into different masks and in them they see a blue ray of light fall on different arms and legs and together with small riddles they get that they have to figure out which mask tells the truth. It's a basic logic puzzle and Freya had it from the beginning, but they begin overthinking it so they almost ends up with the lion, until they go back to it again. They figure it out, Freya pour water on the statue and a voice gives her a choice, either directly take the cube and be cursed or wait and fight some monkeys. I'm once again able to manipulate them into taking the cube directly and the curse take effect, all fail their constitution saving throw and Freya is turned into a lion, Hope into a boar, Immeral into a zebra and Destinova into a vulture. I'm so happy!

I allow them to be able to communicate with each other, but not the other companions if they headed back to the camp (maybe Eku would have understood them, but since they avoided the others that never played out) so with that they decide to see what the water crossing hides since everyone avoids it since they have seen a shadow on the roofs. They notice a very confused tabaxi, but decide to ignore him for the moment, they find yet another shrine, this one belong to a flail snail. They look in the side room and find a lot of keys, but figure out that the key they need probably is hinted about in the shrine itself. They shove open the door and enters the shrine. They find a statue of a snail and six keys hanging around the room and a keyhole. Freya argues that she should be able to pick the lock of the keyhole since she has claws as a lion and we have all seen cartoons where they do... so I agree to that, they fail and the trap is activated causing the statue to shine with light which burns Destinova and Immeral, which breaks the polymorph spell which allows Destinova to dispel the magic on the others. Hope begins pick the lock, that also fails and the statue shines yet again. Freya begin using healing on Destinova that only have 8 HP. Hope during that time tried to pick the lock again causing huge distress in the other characters, but she succeed this time and they can get yet another cube. What you were supposed to do was take the 6 keys and put them together to get the shape of a certain key that you then would have found in the work shop. But this worked as well. The 6th cube gotten, 3 more left.

Now back in their humanoid forms they decide to take care of the tabaxi. Destinova uses an invisibility spell that turns them all invisible so they are able to sneak up upon him. They intend to cast sleep on him so that they can tie him up, but the spell fails and he attack Destinova that appears before him and makes a lot of damage. The others attacks until he is bloodied and he gives up. He invites them to eat soup with him and they agree. The intent was to poison them, but since Immeral just pushed the wine canteen they got from the Amber temple that turns poisoned liquids to sweet wine. So I changed it on the spot. The tabaxi is named Bag of Nails and talks about the Naval of the Moon, a treasure, and how he is gonna use it to find his son, which we name Hammer of Nails since it doesn't appear to be here. The gang tells him if they find the treasure he can have it. I probably gonna kill him off of screen with the poison if they return to him. 

And that was that for this session. A lot happened and we are on the door step of the Tomb itself. We have one more session in 2024 and we might get all cubes, but in 2025 we will probably have problems with getting together since my far-away sister have less time since her kids are getting older and have their own friends and things to go to. And my youngest sister is moving from town so there is changes happening that might affect the game forward. But at the moment it will continue. Really looking forward to the shrine with the trap door into the green slime pit (which they can solve with Hope's sun sword).

onsdag 10 december 2025

Zelda II: The Adventure of Link (NES Classic Edition)

Always loved this sword.

So I'm waiting on Dragon Quest III: 2D-HD Remake to be released in November 2024 so I prefer playing shorter easier games and the NES is perfect for it so played through Zelda II again on the NES Classic Edition. So long I got a save state function I can fix it meaning the last versions I have on the Wii Virtual Console and Zelda Game & Watch I probably won't be able to finish. I can probably get to the great palace, but since extra lives don't stack I've have a hard time both getting there as well as getting through the palace with the jumping chozo warriors they seem to populate the palace with. And the damn Thunderbird ain't no pushover either.

Up until that point it's a great game, the only other faults of the game would be finding the hidden town and realizing the flute open the way to the hidden palace. Otherwise everything works rather well. Went and got the magic jar and the first heart container as well as the jump spell without the candle, being the only sequence break I could do. It's a very linear game really since there's hardly any point going different palaces since you need the things in them up until the next palace, and going in there to snatch items and go to a different palace feels rather redundant.

I still find the game fun to play, but get a guide with maps for palace 4-6 and the great palace. I finished the game below 6 hours and with only 007 continues. Fun number, but I find the time interesting since I feel like as a kid I could spend 5 hours before even entering the first palace.