onsdag 25 mars 2026

Quest for Glory 2: Trails By Fire (EGA) - The Grind of Magus

 

Dawn of yet another adventure!

Continued onward with the second game, also playing the EGA-version. Gotta say, the map for Shapier I had printed out looked awful so I had to write the names beside the printed names to know what the streets was called. And I have a terrible hand-writing. Anyway, I can safely say that when the first game is a matter of preference between VGA and EGA, the VGA-version of the second game is obviously better. I expected stuff I thought was part of the original game like the acrobat or finding the Poet in a plaza and returning his purse, but I guess it was only the VGA-version (I've later checked and no, they are in the game, the acrobat you need acrobatics and the poet in the plaza I just missed). And since it can allow you to use both parser and point-and-click the grinding for future wizards should go faster. It allows it to be more stuff to do and train your skills a bit easier. But I gotta assume it's easier to become a paladin in the EGA-version since I did become it without reaching max score and using the X-ray glasses while helping... hrm, maybe I should keep quiet about that.

Well, I maxed out magic and enhanced it with a wish up to 250 so I'm prepared for the next adventure. Dodge, Weapon skill, Intelligence and Agility was maxed out for 200 and I used the second wish to get Strength to around 195 so I can get the stamina and health high enough. Magic skills was harder. I probably began grinding them to late and should have bought more mana pills earlier, but I maxed Flame Dart, Force Bolt and Open. Fetch something around 179 and Detect Magic around 187. Most other spells around 100 (from the last game) and the new spell Reversal was around 63 while Levitate around 44. Had problems finding a place to cast the spells, but when I realized I could stand in the streets it went better. Wish I had thought of standing outside Aziza from the beginning instead of W.I.T. 

The parser makes the game immersive as the first game, but due to the need to "greet", "thank" and "Say goodbye" to grind on the communication and honor skills it was a bit irritating since I didn't always knew if I did it correctly. Much easier in the VGA-version since you have options. Also since they expected you to tell things I was a bit more lost and I didn't realize I could ask about rumors or news until a week in the game. It's obviously better than the original, but makes it harder for me. And sitting and typing out the wishes for the ring djinn was absolut hell since "wish transport" or "wish iblis" didn't work and I swear I wrote "wish for transport to iblis", but it didn't take the first time and it made it hard to understand what I was doing wrong. 

I won't say it was a bad idea playing the original version, it's still a great game, but I might go forward with only the VGA-remake from now on (unless I want a fighter-paladin on the first try compared to the VGA:s near-impossible list. It's also fun to look at the ending when they hype Quest for Glory III: Shadows of Darkness which is the fourth game in the series. Especially since that version getting added to ScummVM making it so easy just let the saves lie in the same place and no care in the world. 

Overall, if I'm gonna compare the first two games, the game has at least more instances of music, but the time limit is a bit annoying at times. Nothing obviously bad, but still. Still, the endgame feels more epic than storming the brigands fortress. Stopping the summoning of Iblis feels threatening and the much better music drives it home.

onsdag 18 mars 2026

Quest for Glory 1: So You Want To Be A Hero? (EGA) (Computer) - Return of Magus

 

You again?

So, I finally got my hand on Quest for Glory V, but now I lost the save so what do I do? Well, it's been a couple of years... wow, 9 years? Really? So better start over and technically, my characters wasn't named Magus at the time, so let's fix that. How do I make it new? I play the original EGA-version, meaning I gotta type everything,,, how fun!

Same game so there's noting to comment there. I would say I think grinding with the magic user goes faster in this version sine type "cast #spell name" and then enter and bring up the spell again with space bar. Emptying the mana pool goes in seconds. So I actually maxed out all statistics beside strength that ended at 99... which I think also effected Health to stay at 99. 

So, the difference between EGA and VGA, besides the graphics and how you play the game. The EGA version forces you to interact with it on more levels. In the VGA all dialog is in a dialog tree which you have access to from start to finish, I can ask the Sheriff most of the things to get all points from dialog options. The EGA version on the other hand forced me to write down namnes and interesting things on paper beside me. I also kept a paper for writing what I got score for, enabling me to backtrack if I died without saving and writing a map (which I probably should do for all games anyway from Sierra). I also have all manuals in a binder together with other Sierra things like copy protection things so I might make the summer 2025 like a Sierra-summer.

I haven't played games like this since I played through Myst something like 20-25 years ago, pen and paper heightens it all. Could I have finished this as a kid? Probably not, I would probably have been afraid to enter the forest. It was kinda fun putting up a small TV-screen, connect it to the computer and keyboard and mouse. The mouse for this version is kinda pointless, the only thing I used it for was Mage's Maze (which I won on the first try... after restarting and reading the instructions on how it worked... it counts!). And another thing, the battles look better in the EGA-version, maybe doesn't play better, but getting the monsters and enemies front first in detail looks amazing. They are basically spam attack or flame dart until I decided to grind out certain spells like Zap and Dazzle. Also, music is very sparsely used, only having it at the intro, Erana's Peace, Kobold's Cave, Baba Yaga's place, the whole Brigands hideout and all battle scenes. Not much sound either, but checking on the VGA-version the instant you start there is a theme in the town and sounds from Otto's yo-yo. Music was more impactful  in EGA, especially when I accidentally pushed Ctrl-U and disabled all music and it took me a minute to get it back on.

Took me a weekend from Friday evening to Sunday evening. Helped that I knew what to do. I tried to play is straight, but I jumped finding the Baronet and went to overhear  the meeting between Brutus and Bruno since I didn't recall how to know about it until it just popped up that there was a supposed to be a note in the tavern, but as the magic user I don't really have a reason to be there than to drink ale or being robbed or killed. Nothing points me there and when I recalled it, it was to late. Probably the thing that missed me the last 8 points before hitting 500. Overall, games still fun and imaginative. Some things doesn't add up, like the Kobold fight. Apparently the optimal thing to do for the magic user is kill it with magic before it can do the same, but getting the key dismisses the kobold and you can get it as a magic user by using Fetch if your skill is high enough. Normally, using the non-killing solution usually give more points in Sierra's games, but not here funny enough. Instead MAGIC DUEL TO THE DEATH! OH YEAH! I forgot it was here. How fun.

onsdag 11 mars 2026

Lunar: Silver Star Story (Lunar Remastered Collection) (Switch)

 

I mean, look at the helmet!

A remaster of the first game in the Lunar-series. Originally for the Sega CD (and was released on the Sega Mega Drive Mini II in Japan, but due to disagreement on payment it didn't follow with the western releases), later ported for Playstation 1 and Sega Saturn and then remade for the modern consoles. Fun with some old-school JRPG. Tells the story of Alex that wants to follow in the footsteps of his hero, Dyne the Dragonmaster. Together with Luna sets out on an adventure, first helping their friend Remus get a diamond from the White Dragon that lives in a cave near by and then taking it to the closest town to sell it. The story balloon from there where you meet Jessica, the daughter of the beastman hero Mel and her on and off boyfriend Kyle the bandit. You also meet Nash that takes you to Vane, the town of magicians. There you meet Mia and are set out to look into the fake Dragonmaster... and then it turns out that the magicians leader have been usurped by an imposter that have you arrested. Mia breaks you out and you unveils this conspiracy. Ghaleon, one of the four heroes joins you towards the white dragon to ask for help.

Well, turns out Ghaleon is the real mastermind behind it and captures the white dragon, kidnaps Luna (over the course of the game singers have been kidnapped so one would assume that's why they got Luna since her singing have magical effects). Alex is saved from the cave by Laike, a friend Alex and Luna met while leaving their town of Burg. Setting off with the other friends Alex looks to complete the trails set by the other dragons in order to become the Dragonmaster and stop Ghaleon. Turns out that Luna is the reincarnated goddess Althena who gave up her life to ensure that humans had free will and stood on their own legs and didn't depend on her. Ghaleon was a bit more cynical and believed humans needed a strong leader and if Althena wouldn't do it he was the one to carry the mantle. And Laike is Dyna and the world is probably our moon and the blue star they have as a moon is probably our earth they escaped from in ancient times when humans almost destroyed themselves. 

It's a standard JRPG, I think they modeled it after Final Fantasy IV since Alex turning into the Dragonmaster feels like Cecil becoming a paladin. Nash betrays you like Kain and Ghaleons armor looks  a bit like Gobbels. And their is 5 playable characters at the most! Well, it was fun. One town was the frontier town of Pao where people got sick as the evil songstress sang a song. I think that part is inspired by the Song of Hiawatha or one of the stories based on Hiawatha's life since after watching the feature on Disney's Pocahontas where they described how they tried to adopt it since Walt Disney's days (beside the kid Hiawatha short that spanned a lot of comics) and then ended with Pocahontas... would have preferred the supernatural Hiawatha than Pocahontas to be honest.

It was fun. Music was good and the remastered wide-screen graphics looks good. They have a lot of animated scenes introducing characters and pivotal moments in the story and they due their job, but at times the designs feel a bit generic... and the Dragonmaster armor looks kinda goofy. What is that helmet? It's just a cap! Voice acted and I get it's a new dub to avoid the problems the Sega Mega Drive Mini II had. The ending focused a lot on Alex and Luna's love for each other's and it's sappy, but I'm weak for this romantic moments. As Alex said, the human spirit will prevail. And for future me, remember that when you get into the thieves guild to return and get the locked chests since when I recalled it in this playthrough, two of them was locked out.

onsdag 4 mars 2026

Arzette: The Jewel of Faramore (Switch)

 

I can do the duck-walk!

Like most people in the know, I've heard about the unholy triforce, the three Legend of Zelda games that wasn't made by Nintendo, but contracted out to Philips in a deal for when Nintendo looked for a CD-add on for the Super Nintendo that first lead to the creation of the Sony Playstation that would become their biggest rival and then the Philips CD-I, which pretty much went out and died as a game console. I think I saw the AVGN episodes on the CD-I first, then PeanutButterGamer, then Game Grumps (which I still watch from time to time) and then Pro Jared play through it. Why bring all this up? Because Arzette is a game that tries to recapture the feelings from those game. 2D action platformer with animated cutscenes. What I've seen Arzette is actually a much higher quality, both in graphics and gameplay.

Story is that 10 years earlier Arzette and her friend stopped Daiumur the evil demon lord, and trapped him in a book with the jewel of Faramore. Now, the traitourus Duke have gathered the Jewel and released Daimur and plunged the world in darkness. Arzette sets out once again to protect her kingdom and fight Daimur. And then you go around finding beacons to uncover new lands, find bosses that carry the pieces of the Jewel and helping people to boost your stats and such. Took less than 4 hours to finish the whole game (including 100%). Also finished Hero Mode which as I suspected was a bit frustrating, but it at least forced me to do things in right order since you just couldn't tank the damage or luck out on some kills. You pretty much needed the edge to finish certain parts of the games. That of course unlocks even harder modes and I think I will stop here since I play to have fun.

Overall it's kinda fun, both to see the nods to not only the Zelda-games, but also the Hotel Mario game with the bonus room where you close doors and such. It pretty much alludes to that Arzette is supposed to be Zelda, and her bard friend would be Link. Daimur is obviously Ganon, greenskin and all as well as references to his capture in the book like in the CD-I games. You also got the original voice actors for Zelda and Link from the CD-I games and they do a pretty decent job. I enjoyed playing it, never got difficult, but that could also be for me playing with health restores since I just couldn't be bothered. 100% also gives you a short little cutscene at the end with the book flipping the pages while a woman hysterically laughs. I assume a new enemy since Daimur got killed off. The end credits even spelled out that Arzette will return so I've got something to look forward to.