Visar inlägg med etikett Donkey Kong. Visa alla inlägg
Visar inlägg med etikett Donkey Kong. Visa alla inlägg

onsdag 12 mars 2025

Mario vs. Donkey Kong (Switch)

 

A return to their roots.

As of writing it's the end of February and I haven't played any video games beside some levels of Super Mario Bros. Wonder when I was at my sisters place the weekend 13 days after Christmas, and before that nothing since early December. As usual I'm not too inclined to play games during this time, and usually I get over it with a puzzle game. The game for 2024 was apparently Mario vs. Donkey Kong for the Nintendo Switch.

It's a remake of a 2004 GBA-game (which make it the second GBA-remake I know of after Advance Wars Switch-game) which I have two versions of on 3DS and Wii U. Never finished though. I finds that being the best thing about remakes, improvements to ease off play that actually allows me to finish them. Yes, I played casual mode that took away the timer which is new for the remake. The mode also gives you five bubbles instead of using extra lives taking some stress out of getting hit (in most levels it doesn't even hinder you from getting a gold star compared to the original). It also seems that they've added 2 set off overworlds since looking at the original it just seems to be 6 overworlds compared to the remakes 8. Since I don't intend to play through the GBA version I won't know unless I'm stuck somewhere with my 3DS and can't muster anything else to do.

Story is that one day Donkey Kong is zapping through the TV-channels when he stumbles upon a commercial for a new toy called Mini-Mario, he rushes out to get one (as the commercials message of "gotta get them all" repeats in his mind, think it's a jab at the Pokemon tagline). The stores is sold out so he rushes to the Toy Factory and steals them from the Toad workers there and Mario just happens to be there so he follows the Kong in order to get them back. He jumps and platforms his way through a set of 6 levels collecting mini-Mario's so that he can use them to collect the letters T-O-Y so that they open a chest he can put them in to get 6 hits on a boss level with Donkey Kong. Both the music and gameplay evokes the Donkey Kong arcade game and the Nintendo 8-bit series. After that you get a new set of levels and continue that for 8 overworlds to fight the big boss and then you do that all over again for the plus levels so that you can fight the final boss, Donkey Kong in a giant Kong Suit. Credits roll.

Then there is 10 extra levels that you unlock by the amount of gold stars you have, in the end I had 112, missing the boss fights. So in total. 130 levels to complete everything, but I don't feel the need to overextend my enjoyment. Took me a weekend of on-and-off play to get through it and that felt enough. A couple of days and I'm ready for something else during my half-week vacation.

onsdag 12 april 2023

Super Smash Bros. for Wii U (Wii U)

So not only have I've been dusting off my old reliable Wii U, I also went through reading this old blog and realised that when I wrote about Smash Bros for 3DS I wrote that I would play the Wii U version, but I never wrote about it, mostly because as noted, I was a bit burned out by the series, and it has actually not been helped with Ultimate. So why didn't I play that instead? Well, I mostly played the Wii U version because it was the last game in the series as of yet to have trophies. And you couldn't transfer data between the version, what a huge hassle.

Cause what is there otherwise to talk about? It's a fighting game and works as much every other Smash game. Didn't help the Wii U that much, but introduced DLC where we finally got Roy back in the fold. As well as Mewtwo that you could get for free if you bought both games and registered it on some Club Nintendo site or such, unfortunately I bought the 3DS version in a Swedish shop meaning it didn't have the code so I had to buy it on the side. Well everything is bought online today so no problem with that anymore.

So I played through Classic Mode with every character, and some on All-Star Mode, but with this many characters it's a real pain getting through it. Also, All-Star mode is fine since it's pretty much the same as it always been, but Classic mode, what a downgrade from the original (now this might be just me playing it on easy since I want to get through it) but I recall Classic mode have different phases with metal Mario, large and small versions and such spicing up the gameplay, here it's just move around the board and choose a group of enemies. And why isn't there any Adventure mode like in Melee or Brawl? At least the 3DS had the great cave offensive or whatever it was called. So nothing special about, works like everyone else and if you have a couple of friends it's a great time, maybe not so much playing alone.

So why is trophies so important? Because it introduced me to a much larger world of games. In Melee you could get trophies from games that wasn't out yet and games that never was released in Europe or the US. The stickers in Ultimate doesn't tell me anything about the games they come from. I learned about Earthbound from the trophies, got me interested in Metal Gear before the Twin Snakes come out and something called the Famicom Detective Club... wait, that came out on the Switch some time ago. And I got it, might be a fun playthrough.

onsdag 13 januari 2021

Donkey Kong 64 (Wii U)

 

Here, here, here we go!

So I'm finally here, writing for you, if you know the words you can join in to. Put your hands together as if you want to clap as I take you through this monkey post... what do you expect, I'm not a lyricist. Donkey Kong 64 came out in 1999 and it gotta have been close to Christmas since me and my sisters got to share it as a Christmas present. It was also the first present we were allowed to open on Christmas eve together with N64 controllers for the sisters that hadn't gotten a controller yet. So we sat most of Christmas eve playing the battle mode of this game so our parents could prepare the Christmas dinner or whatever they did. Of course, the battle mode didn't get fun until we unlocked Krusha with his explosive projectiles that blew everyone away. Either everyone played as Krusha or no one played as Krusha. Again, that was probably a couple of months after Christmas.

Basically the story is that king K. Rool has built a new super weapon and is about to blow Kong Island out of the water. And stolen the Kongs banana hoard as well, and trapped most of the members of the Kong family. So it's up to Donkey Kong to rescue his relatives and destroys K. Rools plan. Nothing more to the story really. We never finished the games as kids due to the facts we couldn't get hold of all collectibles to unlock the way to the final boss. And this I heard was a major complaint against the game, too much stuff to collect and all the time switch back and forth between the Kongs since most things are bound to a certain Kong. And that gets annoying at times. Especially in places like Creepy Castle where enemies can throw you off the ledge and force you to restart from the beginning of the stage and you gotta trek all over the place. So playing it now, rereleased on the Virtual Console on Wii U, I at least can alleviate some headache with the trusty quick save alternative. 

You gotta get golden bananas to open new worlds, you also gotta collect 100 coloured bananas with each kong in every world to open the door to the boss that you gotta defeat to get a key to unlock the cage of this giant Kremling so that he can open yet another world for you. You also gotta get coloured coins so that you can pay for upgrades to your weapon, your musical instrument and your moves. The weapon and instruments have their own unique ammo counters, you got explosive oranges and then there is crystal coconuts that power special abilities and attacks. Also, in each world there is this special enemy coloured after the different Kongs that carry blueprints that you exchange for a golden banana, but also gives you time on the final level to finish it before K. Rool fires his secret weapon. And banana fairies you need to catch with a camera you restock with film (which is how you unlock secrets like Krusha), battle crowns won from battle tournament stages and two special coins hidden in to classic games, the original Donkey Kong and JetPac. The Nintendo coin from the Donkey Kong game was the thing that was missing as a child. We weren't that good at that game. And as mentioned, you gotta run around each level with 5 different Kongs. 

That's a lot of things to keep track of, Mario 64 just had stars, sure you could get coins, but they still gave you a star collecting it (addendum since I've played through Mario 64 again, I forgot the keys you get after fighting Bowser, but those are just 2). And the special coins and battle crowns isn't mentioned until the final stage, and the Nintendo coin you just gotta guess I think since I don't think they mentioned it anywhere? And if that wasn't frustrating enough you got the boss fights that gives me heart attacks on some real bullshit they pull. At least K Rool gave each Kong full life for each stage of the final battle. As you might read between the lines, I'm not loving this game 100 %. It has it's moments and I got huge nostalgia googles for it with the Christmas present and the co-op with my sisters, but playing it again... I won't miss several of the bonus stages or extra frustrating bosses. Also, just navigating the levels are troublesome since I would love a map so I know where to go. Also, yes, thanks for keeping track on every collectible, but couldn't you have named them so I know which golden banana I'm missing? Also, I miss the N64 controller. Since the left stick acts as the c-buttons more often than not you pull of the wrong move, the buttons were much more precise. So this game is probably good enough for die-hards and nostalgia seekers. Would I play it again? Well, me and my sisters thought on getting together and play the multiplayer some time, and if they release a N64 Classic Mini, maybe, but 101 % it? No, never, unless they would remake it and fix certain things, it's really slow at times, especially opening the boss doors or getting the bananas for the blue prints since they gotta play out the animations, and they take time. Total time playing through the main adventure was around 24 hours so maybe just a way to extend play time.

onsdag 29 augusti 2018

Star Fox Adventure (GCN)

I actually liked it

Since I was playing the N64 again I thought give the Rare games a spin since I don't own a console that can play those game at home (the one and only reason I ever is interested in a XBox One in order to get the Rare Replay... and maybe the Mistwalker games). Sadly my sister have taken the Banjo-Kazooie games that I first intended to play so I picked up Diddy Kong Racing instead. Never finished it and didn't do it this time either, but I got further and only have one single stage left before defeating the dragon boss for the second time. So I picked up Jet Force Gemini, still stuck at the double boss at Lupus stage. Picked up Perfect Dark and got to the end boss on easy, but got killed. Tried getting invincible cheat to finally see the end credits, no. Couldn't finish the first stage on hard and actually got out of the Datadyne Tower intro stages on medium difficulty, but not further than that. Put in GoldenEye instead, sound not working so I should probably try to clean the cartridge and couldn't finish the first stage. Then I put in Shadow of the Empire instead, finished the speed-racer and space station stages before the sewer did me in. Put on some Castlevania 64 and actually got to the castle for the first time, where I got my ass kicked and closed the game. Then I remembered another Rare game, Star Fox Adventure on the GameCube.  No memory card though since all of them was at my place so I played the first half of the game in one go and then restarted when I got home on my Wii with memory card plugged in.

I think the graphics looks nice 16 years after the release (compared to many N64 games).

Simply put the game starts with the fox girl Krystal arriving at Dinosaur planet following a distress signal on a pterodactyl (called Cloudrunners in the game) where she is attacked by a flying ship that belongs to general Scales, the tyrant that almost have conquered the planet. Her staff fall to the planet and she is able to esquape to Krazoa palace, a holy place for the dinosaurs where she finds a krazoa spirit and releases it in the temple, but she gets caught in a crystal (ha) by an unseen force. Cut to the Star Fox team that have lost Falco and gets a mission by General Pepper to investigate Dinosaur Planet since it threatens to blow up the whole system (since the planet is being teared apart by the magical forces in the planet when Scales took the four Spellstones that kept the energies in check). As Fox arrives at the planet he is tasked with finding the prince of the Earthwalkers (triceratops) that have been kidnapped by the SharpClaw clan (General Scales army).  Doing so put Prince Tricky as your companion that can help in certain puzzles. 

Escort Mission: The Game

So get the Gatekeepers to open the portals to the floating continents in space, fly there, get spellstone, take it to one of two force point temples, get a Krazoa spirit and take it to the Krazoa palace in order to release it, rinse and repeat. And I gotta say, I liked the game when it came out, I finished it several times, but playing it again... it's rather linear. There's hardly any sidequests and only thing is getting stuff you don't actually need. Mostly cheat tokens that hardly does anything or Bafamdads (1-ups) that you hardly will use after the first spellstone gives you an extra heart container, or Airwing energy-balls that you need a minimum amount of that you shouldn't have any problem with getting. Your progress is constantly determined if you can get item A or do quest B that enables you to get onward, either giving you a ability or giving you the ability for more money to get another item or pay your way past a checkpoint. Why? Why can't I explore and try to find the krazoas in between on my own? Is this Rare's commentary on the rail-shooter by doing the whole adventure on the same style? Well, the reason is that the development got cut short since Microsoft bought out Rare and they finished this as their final game for Nintendo. And it was even in development for the N64, but titles Dinosaur Planet and without anything Star Fox. Now, I know that some people would have liked to see the original intent (and I would lie if I wasn't curious at the time the gaming magazines reported on it) and some people seems to really hate this Star Fox game. I get it if you want a on rails-shooter, but to me this was much more fun than the rails-shooter. It had enough deep story (although now I would say there's some weird things story wise). Then again, I only played the original Star Fox game and not the N64 that everyone seems to love.

I really like the design of the Airwing in this

You get all the stuff and at the top of Krazoa Palace a mysterious force makes General Scales give Fox the last spirit and releasing that and freeing Krystal, Andross awakens once again (being the mysterious force that trapped Krystal and controlled Scales) so Fox follows him on the Airwing and after fighting of the first waves of Andross Falco appears giving you bombs so Fox can blow the brains of Andross once again. Day saved, pay check arrived and Krystal thanks Fox by joining the Star Fox crew. It felt a bit rushed in the end, especially that you never fought General Scales and Andross was a bit from the left field, although it can be chalked up to be the constant enemy for Fox... although he wasn't there for the next two games if I recall. Overall I still liked it, but it is a bit much gathering items that you hardly use (why do I need 31 fairies to light my way when it's only required twice or to have over 100 energy-balls when only around 20 is necessary to complete the game?) and the linearity of the game makes replays rather redundant. You can't really miss anything except things that doesn't help you in any way. Wish they were able to let it stew a bit longer, but sadly it wasn't to be, but it was at least over 10 hours to play the game, but I have forgotten much since I was perplexed several times over the solutions of the puzzles.