onsdag 30 juli 2025

Blossom Tales: The Sleeping King (Switch)

 

Lily the Flower Knight

Another game I started and quit and then returned on. Played the first dungeon when I started it and then stopped for a time. Don't know why and I came back to it during midsummer 2024 and then finished it up during my vacation that same year. It's basically a Zelda game, get these things from these dungeons and get items to use to solve puzzles and such. 

Story is that grandpa is telling a story to his grandkids. One named Lily which is also the name of the protagonist. She's a new recruit of the Orchid Kingdom, but during the ceremony the king is put to sleep by a powerful spell from the king's evil brother, the Wizard Crocus. So you have to get out and find ingredients that are hidden in the three dungeons. After getting the three ingredients a small cutscene that is actually rather good. Crocus arrives and sends in his minions of orcs in order to kill the sleeping king. The guards try to stop them, but in the last minute Lily arrives and gives the ingredients to the helpers that awaken the king so that he can drive out the orcs. I think it works really well with the commentary from the children since it feels really important. 

After that Lily's sword gets upgraded and it's out to the Wastelands in order to fight Crocus in his fortress. After getting through the dungeon there is a final battle with Crocus which gets rather easy when you used the lightning spell or at least it felt easy with that. Lily returns to the castle, gets a ring and the story is over as the kids goes to bed. You can start the game again and finish up the last things you didn't do. Like finding all heart pieces or energy crystals. I guess the ring also works as an instant teleporter. 

It was alright, some of the puzzles like the singing stone went out a bit too much and the bosses feels a bit long like. Kinda fun when the children complain at times and change story, like the puzzle to get to a treasure chest or if there are a ninja or a pirate as a boss. There is a sequel, but I haven't gotten it as of writing. We'll see if I does. I got so many games to play through. Nice graphics, good music. 

onsdag 23 juli 2025

Diablo II: Resurected (Switch)

 

To Hell with You!

Where interested in getting this when it first came out for the Switch, but I think it was at the same time as all the controversy came around Activision Blizzards then-CEO surfaced and I just couldn't do it. And now they are bought up by Microsoft and it was a decent sale for the game I thought it was maybe time to get it. I've mentioned before I played through the original game back in... 13 years ago? Damn, and why the hell do I talk about a commercial for a pension agency? It must have been on my mind then.

Story is that the warrior from the first game shoved Diablo's soulstone into his forehead in hope of containing the Lord of Terror. Didn't work that well. The Warrior become the Dark Wanderer and after unleashing demons in a tavern is joined by Marius, a drunkard who had survived the attacks on Tristram. They traveled to Tal Rasha's tomb where Baal, lord of Destruction was held captive by Tal Rasha himself. Finding Baal the Arch-Angel Tyreal stops Diablo from freeing him, but Marius is beconned to pull the soulstone out of the body of Tal Rasha. Tyrael tells Marius to go to where Mephisto is found and enter the gate to hell to destroy Baal's soulstone as Tyrael himself gets trapped in the tomb. Marius follows Baal and Diablo and see them opening a portal to hell and give Diablo his true form back.

This is all shown between chapters. The game is that you create a character based on the 7 different classes, Barbarian, Assassin, Druid, Necromancer, Amazon, Paladin and Sorceress. I chose the Sorceress since I recall liking the sorcerer class in the first game. And I could roleplay it as a beginning for Katrina Bargov from my DnD campaign back in Curse of Strahd. At the first chapter you end up a Rouge encampment where they have fled from a monastery being overrun by Andariel, one of the lesser evils. This is basically an homage to the first game. Yes, you have more walking around in the fields, but there is a monastery and caves which gives the same look as the original. You also fight the original rouge that have been corrupted and turned into an undead. And you go to Tristram to save Deckard Cain. And kill zombie Griswold and find the dead body of Wirt... damn! Everything in the first game turned to shit. At least I can live in denial and believe that all the other people survived since if I can't see them, then they aren't dead. After beating Andariel you head east to the desert where you have to find the tomb and parts of a staff to open it. And as you enter the tomb you get attacked by the lower evil Duriel that constantly killed me. I changed hire from the rouge you get in the first chapter. And then I recalled I could reskill, so I did, went from fire based to ice. Got trounced, thought I should try another skill set and then I realised that you only could do it once. I was screwed so I had to restart. Played it up until that moment again, but I learned that everything I had saved in the stash on page 2-4 came with me so luckily my jewels and gems followed. And I got a lot of better equipment that allowed my hire to actually be a bit tougher, and I checked out a guide for what skills to use. Learning that Static Field was the best for bosses. Great. He died this time. You save Tyrael and heads over the ocean, fights Mephisto, enter hell and kill Diablo.

Back too Marius he had run away at the sight of Diablo and been looked up and have told the story to who he thought was Tyrael, but turned out to be Baal in disguise that wanted back his soulstone. After taking it, killing Marius and burning down the prison or whatever he sets out and invade the northern barbarian lands in order to take control of the Worldstone. After beating Diablo Tyrael sent you after him to the last barbarian stronghold where you have to lift the siege upon their city, rescue captives and prove your worth for the ancients so that you can enter the Worldstone and fight off Baal. In the end Tyrael have to destroy the Worldstone since it has been corrupted. The End!

I've played it once before, or more or less watched as me and my best friend played it back 2000-2003. We played as a Paladin and used a hex configure or whatever to make the character level 99 and give him the best stuff there was. And then we just butchered our way through the whole game. Maybe that's why the cinematic stayed with me since I can't recall the gameplay or what happened as we played the game. So it was rather fun playing it legit this time around. Sorcerer was fun and blasting everyone with fireball is always satisfying. Playing it on console worked really well with the controls, sadly I only learnt about the easier way to use a teleportation scroll far too late in the game. Now, I only played solo offline since I don't have Nintendo Online or any friends to play it. And I don't see that I would play this again unless I got a real craving to see the story again, but there is other games to play. Cause all that is left is the higher difficulties to get better loot to max the character. Maybe a normal run through with a lvl 40 character because most enemies wouldn't stand a chance again.

Overall, I found it fun to play and I can see the addiction of the looter-system. It actually gave me more of a craving for replaying the first game, but it doesn't exist on modern consoles. The claustrophobic feeling of the catacombs and such is amazing, not the same feel here. There's always III, maybe I will get it some time. Or IV if it gets to Switch 2 or whatever the console will be called.

onsdag 16 juli 2025

Golden Sun: The Lost Age (Wii U)

 

Where's my continuation?

Finished off the second game again and the feeling of melancholy have appeared for finishing it up. Played it very slow compared to the last time. Last time I only put in 28 hours, 41 levels and missed 2 djinn and didn't get the last summons. Don't know why, but fixed it this time. Played it on Hard as well, mostly larger HP on the enemies I gathered. No problem until the end when I fought Dullahahn, which beat me every time so I had probably to grind for another 10 levels to be able to survive his attacks while dealing with the 200 regeneration he has. A bit easier on the old cart where I see that I had level 87 and played for 136 hours. Have I said this is my favourite game series? It has to be when a 30 hours game is played for 136 hours. Not as long as Tears of the Kingdom, but I only played that once. 

Played the game using the class items you get and while the first game actually gave me an enhanced experience since it made it easier with growth and such, here changing away from the basic classes actually was a hindrance where I constantly had to turn of the items and djinn to get Frost or Whirlwind, not until the second team showed up did it improve (and that was often due to their psynergy items that permanently gave you douse and Frost), but the final classes was awesome. At that point grinding for items worked really fine when I had all attack djinn put on the main party and diversified over all four meaning I could constantly hit them. And with Petra and Ground you could crowd control most encounters. And most late end bosses was really easy with a combo of those two and summon rush. Dullahan the only one that could handle it. Also went out of my way (which may explain some of the extra hours) to go to Air's Rock before Yampi Desert. Maybe would try to get the angry Kraden scene if I play again where you said no to everything and wanting to skip Lemuria gets Kraden so mad.

So, in a hypothetical remake, what would I want to see? Get rid of the RNG-blacksmith mechanic or let more enemies drop materials for Sunshine. I also realised again it was strange that people from the first game didn't have portraits there, but gained them here, so sync that up. A mini-map would be nice since the guide wasn't all that helpful at times since they didn't have a room in Ankhol ruins which put me on a loop which I couldn't get past. More funny is that I noticed they had missed a vial in Air's Rock as well. 

Still love the game. It has the emotional pay-off for a 60 hour game (both games combined) and cliffhanger in the end that really interesting. Sadly they didn't explain it in the 3rd game. Also, there was a lot of things they could have explored in a future game, the fighting between Hisperia and Atteka, Alhafra's greedy mayor and what happened to Prox after the Golden Sun event? Still, nice seeing it on the big screen, can't say the same for the next game, Dark Dawn since they never released it on the Virtual Console. A travesty I say!

onsdag 9 juli 2025

Ocean's Heart (Switch)

 

Looks like the opening to Breath of the Wild

Midsummer 2024 have passed and right before I got this game on a sale. I saved it to my Wishlist thinking it was part of the Oceanhorn games, which wasn't the case. I mean, it had a blue clothed blond hero in a legend of Zelda template off a game with Ocean in the name? It wasn't, but it was a fine game. It start on an island where your character train to be a volounter navy soldier to protect the islands from pirates by her father. Pirates attack and kidnaps Hazel, an herb collector so your father follows so after a couple of months you set out yourself to find your father and Hazel.

So you travel the islands looking for pirates uncovering the story that Blackbeard the pirate is looking for the Ocean's Heart, a magical artefact belonging to Sea King who was destroyed using it since it could cause the destruction of the world. You follow clues until you find Hazel that helps you find the Sea King's Sword that can dispel curses and so on. Then you follow Blackbeard to the ancient palace where you defeat the guardian, get the heart, but Blackbeard steals it and you kill him, destroy the heart and reunites with your dad and Hazel back home.

Simple story, most gameplay is finding items and upgrades that allows you to explore more. Game looks a lot like A Link the Past. With more pirates. Only took a weekend to play through. Not that hard, but some parts of the game design irks me the wrong way. Mostly is that a lot of the dungeons forced me to go back and forth since a key opened an area here, but only brought me to another key that opened a door on the other side of the map. Take Zelda games, I feel the dungeons tend to flow so they brought you back to where you needed the item you get to continue forward. Also, the game gets some real slowdowns at times and when it goes away the main character speed up dramatically (or so it feels). 

Overall, nice enough game.

onsdag 2 juli 2025

Golden Sun: The Broken Seal (Wii U)

 

Finally!

Difficulties at work made me crave some nostalgic feelings and maybe it was time to replay the game I once called the best game ever. Especially since it was 6 years since last as of writing. So no story or such since I already covered that in depth. I think I played it on the Wii U last time, but since I didn't have a decent TV I think I used the Wii U gamepad and I gotta say, playing on a big screen with a Wii U Pro Controller felt rather well. Only problem with it I would liked to have utilised more of the buttons, but that is due to the Game Boy Advance controllers. 

So what did I do to spice it up? I decided to change my classes beyond the mono-elemental one I usually do. In the first game it doesn't work that well until you get 6 djinn of each element to gain some interesting combos. So I picked up my Prima Guide and had it beside me during the whole game. Then I began noticing certain things. For example giving Ivan Flint in the beginning and defeating the three thieves makes the game give you back Flint so that you won't miss him... even if it only is really a few minutes. It actually made it easier in most parts since I didn't have to think about growth psynergy or such since I already had it.

Then it was the artefact weapons and armor. Most of them in the early game is kinda worthless. The bandit sword is already out paced by the normal weapons you can buy before getting it. What's the point? And that keeps up until something like Altin. I read somewhere someone complaining that they didn't have money so maybe that, but I just played it normally and sold off all Water of Life and other consumables meaning I had enough money for pretty much anything. No problem. Maybe they didn't explore enough.

I also decided to do the game really out of order in my usual style. For example I headed for Imil and Mercury Lighthouse before Kolima Woods. Got my ass beat my Saturnos, so I headed back to Kolima and did that before returning with more djinn and levels. Went a lot easier. I forgot that I should have skipped the Force Orb for that special cutscene in the Altin Mines, have to wait for the next playthrough in 2030. Defeated the Cyclone monster in the desert before finishing Colosso, saw another text with Sheba before she left Tolbi which I haven't seen before. Read also that you could see the colors of the stones in Altmiller Cave with Reveal which was a cool tidbit. Never knew that since I wrote down what Babi said so I wasn't lost. Speaking about Altmiller Cave I found out that the Prima Guide has an error. The guide says that the Dragon Shield is in the cave, but it is in Altin Mine. Think it was a vial there, but they probably confused the vial with the Mystic Draught. Went through the Babi Lighthouse section and headed out so I could finish off Crossbone Island. I actually went back there as quickly I had the appropriate psynergy. Still, Carry is the final one and that is in Venus Lighthouse. After that I killed Dreadbeard at level 28, started up my old save that was for level grinding so I had 42 and grinded to 44 so that Ivan had the Tornado psynergy and then I beat the game and is prepared for the next game.

Overall I fell in love with the game again. The Music, the graphics and the story just makes me happy. So since there is probably no reason for them to release Golden Sun 4 at the moment the best I can hope for is probably some kinda remake. Best option would be the first 2 games remade into one. Would I change somethings? I would prefer if running was the default, more buttons to use and maybe some tweaks so that early weapons actually is useful. The main characters don't default to defend if the target dies before a strike. A bestiary and maybe some added content. If both games are combines I would gladly take a New Game+ where the levels just continues so that you can grind to lvl 99 and max all stats. Another thing is maybe add a store or such that actually sells something like Oil Drops or Weasel Claws so that you can use different play styles. They can also put in a growth psynergy to Isaac like they did for Matthew. And more inventory space. There's like 5 open spaces when you are decked out with weapons, armor, accessories and psynergy items. I would enjoy that, but question if I still would bitch about the game straying from the pure original.